Publication:
3D reconstruction of real objects with high resolution shape and texture

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Schmitt, F

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English

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Abstract

We present a robust and accurate system for 3D reconstruction of real objects with high resolution shape and texture. Our reconstruction method is passive, the only information needed being 2D images obtained with a calibrated camera from different view angles as the object rotates on a turntable. The triangle surface model is obtained by a scheme combining octree construction and marching cubes algorithm, which is adapted to the shape from silhouette problem. We develop a texture mapping strategy based on surface particles to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion. Reconstruction results are included to demonstrate the attained quality.

Source:

Image and Vision Computing

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Elsevier

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Computer science, artificial intelligence, Computer science, Software engineering, Computer science, Theory and methods, Engineering, electrical and electronic, Optics

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