Department of Computer Engineering2024-11-092015978-1-4799-9953-82156-8103N/A2-s2.0-84964056019https://IEEExplore.IEEE.org/document/7344594https://hdl.handle.net/20.500.14288/9275Thanks to a remarkably great ability to show amusement and engagement, laughter is one of the most important social markers in human interactions. Laughing together can actually help to set up a positive atmosphere and favors the creation of new relationships. This paper presents a data collection of social interaction dialogs involving humor between a human participant and a robot. In this work, interaction scenarios have been designed in order to study social markers such as laughter. They have been implemented within two automatic systems developed in the JOKER project: a social dialog system using paralinguistic cues and a task-based dialog system using linguistic content. One of the major contributions of this work is to provide a context to study human laughter produced during a human-robot interaction. The collected data will be used to build a generic intelligent user interface which provides a multimodal dialog system with social communication skills including humor and other informal socially oriented behaviors. This system will emphasize the fusion of verbal and non-verbal channels for emotional and social behavior perception, interaction and generation capabilities.Computer ScienceArtificial intelligenceComputer science, information systemsElectrical electronics engineeringMultimodal data collection of human-robot humorous interactions in the JOKER projectConference proceeding377887000052N/A9381