Department of Computer EngineeringDepartment of Electrical and Electronics Engineering2024-11-1020081783-767710.1007/s12193-008-0009-xhttp://dx.doi.org/10.1007/s12193-008-0009-xhttps://hdl.handle.net/20.500.14288/17659We present a framework for training and synthesis of an audio-driven dancing avatar. The avatar is trained for a given musical genre using the multicamera video recordings of a dance performance. The video is analyzed to capture the time-varying posture of the dancer's body whereas the musical audio signal is processed to extract the beat information. We consider two different marker-based schemes for the motion capture problem. The first scheme uses 3D joint positions to represent the body motion whereas the second uses joint angles. Body movements of the dancer are characterized by a set of recurring semantic motion patterns, i.e., dance figures. Each dance figure is modeled in a supervised manner with a set of HMM (Hidden Markov Model) structures and the associated beat frequency. In the synthesis phase, an audio signal of unknown musical type is first classified, within a time interval, into one of the genres that have been learnt in the analysis phase, based on mel frequency cepstral coefficients (MFCC). The motion parameters of the corresponding dance figures are then synthesized via the trained HMM structures in synchrony with the audio signal based on the estimated tempo information. Finally, the generated motion parameters, either the joint angles or the 3D joint positions of the body, are animated along with the musical audio using two different animation tools that we have developed. Experimental results demonstrate the effectiveness of the proposed framework.Computer ScienceArtificial intelligenceCyberneticsAn audio-driven dancing avatarJournal Article1783-8738208536800003Q39377