Bulut, ErginCan, Önder2024-11-092018https://hdl.handle.net/20.500.14288/620238 leaves : illustrations ; 30 cm.restrictedAccessVideo gamesElectronic gamesVideo games and teenagersVideo games industryEconomicsEsportsPrecarityGenderLiberalismLaborAffectSubjectivityMasculinityDigital laborPlayborEntrepreneurial selfEmbodimentLoveVideo gamesGamersBilgisayar oyunuBilgisayar oyunu oyuncusuEsporE-sports and gaming houses in Turkey: gender, labor and affectThesis© All Rights Reserved. Accessible to Koç University Affiliated Users Only!