Department of Electrical and Electronics EngineeringDepartment of Mechanical EngineeringDepartment of Computer EngineeringDepartment of PsychologyDepartment of Media and Visual Arts2024-11-102016978-1-4503-3362-710.1145/2858036.28584182-s2.0-85015000773http://dx.doi.org/10.1145/2858036.2858418https://hdl.handle.net/20.500.14288/16390We observe an increasing interest on usage of full-body interaction in games. However, human-to-human social touch interaction has not been implemented as a sophisticated gaming apparatus. To address this, we designed the Sensation, a device for detecting touch patterns between players, and introduce the game, Shape Destroy, which is a collaborative game designed to be played with social touch. To understand if usage of social touch has a meaningful contribution to the overall player experience in collaborative games we conducted a user study with 30 participants. Participants played the same game using i) the Sensation and ii) a gamepad, and completed a set of questionnaires aimed at measuring the immersion levels. As a result, the collected data and our observations indicated an increase in general, shared, ludic and affective involvement with significant differences. Thus, human-to-human touch can be considered a promising control method for collaborative physical games.Computer scienceArtificial intelligenceSoftware engineeringSensation: Measuring the effects of a human-to-human social touch based controller on the player experienceConference proceeding38053290308710054