Department of Computer Engineering2024-11-1020023-89838-034-3N/Ahttps://hdl.handle.net/20.500.14288/17512This paper improves the storage efficiency of the progressive particle-based modeling scheme presented in [14, 15] by using entropy coding techniques. This scheme encodes the surface geometry and attributes in terms of appropriately ordered oc-tree particles, which can then progressively be decoded and rendered by the-viewer by means of a fast direct triangulation technique. With the introduced entropy coding technique, the bitload of the multi-level representation for geometry encoding reduces to 9-14 bits per particle (or 4.5-7 bits per triangle) for 12-bit quantized geometry.Computer ScienceArtificial intelligenceSoftware engineeringImaging systemsPhotography3D progressive compression with octree particlesConference proceeding1894836000209380