Researcher:
Tuncer, Sidem Işıl

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Undergraduate Student

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Sidem Işıl

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Tuncer

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Tuncer, Sidem Işıl

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    Publication
    Wireless controller for interactive virtual reality games
    (Ieee, 2017) Yazıcı, Mahmut Sami; Ozmen, Laurence; Ulusoy, Erdem; N/A; Department of Electrical and Electronics Engineering; Department of Electrical and Electronics Engineering; Department of Electrical and Electronics Engineering; Department of Computer Engineering; Department of Mathematics; Department of Electrical and Electronics Engineering; Kazempourradi, Seyedmahdi; Öztürk, Seyfettin Onurhan; Erdemli, Murat Berke; Tuncer, Sidem Işıl; Dağıdır, Can Hakan; Ürey, Hakan; PhD Student; Undergraduate Student; Undergraduate Student; Undergraduate Student; Undergraduate Student; Undergraduate Student; Faculty Member; Department of Computer Engineering; Department of Mathematics; Department of Electrical and Electronics Engineering; Graduate School of Sciences and Engineering; College of Engineering; College of Engineering; College of Engineering; College of Engineering; College of Sciences; College of Engineering; N/A; N/A; N/A; N/A; N/A; N/A; 8579
    An array of tiny, low-cost, stand-alone and wireless inertial motion sensor units is designed and fabricated. These sensor units recognise gestures of a user, enabling a comfort control in game applications. Despite the wide usage of motion sensor units in various applications, we utilize an array of detached and low-cost controller units and an Oculus Rift DK2 to develop two VR games, for the first time. In one application, the user can control a spaceship movements by its hand movements. The other game is a first-person shooting game, in which an array of sensors are used for aiming and shooting purpose. This type of control provides the feeling of full immersion inside a VR environment. The developed sensor unit is a promising controller for a broad range of applications in virtual and augmented reality industry.
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    PublicationOpen Access
    Wireless controller for interactive virtual reality games
    (Institute of Electrical and Electronics Engineers (IEEE), 2017) Department of Electrical and Electronics Engineering; Ulusoy, Erdem; Kazempourradi, Seyedmahdi; Ürey, Hakan; Öztürk, Seyfettin Onurhan; Erdemli, Murat Berke; Özmen, Levent; Dağıdır, Can Hakan; Tuncer, Sidem Işıl; Faculty Member; Department of Electrical and Electronics Engineering; College of Engineering; 111927; N/A; 8579; N/A; N/A; N/A; N/A; N/A; N/A; N/A
    An array of tiny, low-cost, stand-alone and wireless inertial motion sensor units is designed and fabricated. These sensor units recognise gestures of a user, enabling a comfort control in game applications. Despite the wide usage of motion sensor units in various applications, we utilize an array of detached and low-cost controller units and an Oculus Rift DK2 to develop two VR games, for the first time. In one application, the user can control a spaceship movements by its hand movements. The other game is a first-person shooting game, in which an array of sensors are used for aiming and shooting purpose. This type of control provides the feeling of full immersion inside a VR environment. The developed sensor unit is a promising controller for a broad range of applications in virtual and augmented reality industry.