Publication:
Dynamic haptic interaction with video

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.facultymemberYes
dc.contributor.kuauthorBaşdoğan, Çağatay
dc.contributor.kuauthorDindar, Nuray
dc.contributor.kuauthorTekalp, Ahmet Murat
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.date.accessioned2024-11-09T23:34:48Z
dc.date.issued2015
dc.description.abstractThis chapter introduces the notion of passive dynamic haptic interaction with video and describes the computation of force due to relative motion between an object in a video and the haptic interface point (HIP) of a user, given associated pixel-based depth data. While the concept of haptic video, that is, haptic rendering of forces due to geometry and texture of objects in a video from the associated depth data, has already been proposed, passive dynamic haptic interaction with video has not been studied before. It is proposed that in passive dynamic interaction, a user experiences motion of a video object and dynamic forces due to its movement, even though the content of the video shall not be altered by this interaction. To this effect, the acceleration of a video object is estimated using video motion estimation techniques while the acceleration of the HIP is estimated from the HIP position acquired by the encoders of the haptic device. Mass values are assigned to the video object and HIP such that user interaction shall not alter the motion of the video object according to the laws of physics. Then, the dynamic force is computed by using Newton’s second law. Finally, it is scaled and displayed to the user through the haptic device in addition to the static forces due to the geometry and texture of the object. Experimental results are provided to demonstrate the difference in rendered forces with and without including the dynamics. © 2015 by Taylor & Francis Group, LLC.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipTurkish academy of Sciences (TUBa) a. Murat Tekalp acknowledges support from Turkish academy of Sciences (TUBa).
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileN/A
dc.identifier.embargoN/A
dc.identifier.endpage130
dc.identifier.isbn9781466511859
dc.identifier.isbn9781466511842
dc.identifier.scopus2-s2.0-85131502922
dc.identifier.startpage115
dc.identifier.urihttps://hdl.handle.net/20.500.14288/12416
dc.identifier.wos000670408900006
dc.keywordsHaptics
dc.keywordsVideo interaction
dc.keywordsForce feedback
dc.language.isoeng
dc.publisherCRC Press - Taylor and Francis
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofHandbook of Virtual Environments: Design, Implementation, and Applications, 2nd Edition
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectComputer science
dc.subjectHardware architecture
dc.subjectEngineering
dc.subjectSoftware engineering
dc.subjectErgonomics
dc.titleDynamic haptic interaction with video
dc.typeBook Chapter
dspace.entity.typePublication
local.contributor.kuauthorDindar, Nuray
local.contributor.kuauthorTekalp, Ahmet Murat
local.contributor.kuauthorBaşdoğan, Çağatay
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