Publication:
User experiences of patients’ relatives with a computer game about pressure ulcer prevention: a descriptive qualitative study

dc.contributor.coauthorÇakar, Vildan
dc.contributor.departmentGraduate School of Health Sciences
dc.contributor.departmentSchool of Nursing
dc.contributor.kuauthorÇakar, Vildan
dc.contributor.kuauthorKaradağ, Ayişe
dc.contributor.schoolcollegeinstituteSCHOOL OF NURSING
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF HEALTH SCIENCES
dc.date.accessioned2026-08-14T11:27:55Z
dc.date.issued2025
dc.description.abstractPatients' relatives are members of the care team.Obtaining their cooperation and empowering them by providing education is crucial for pressure ulcer (PU) prevention practices to be successful.Accordingly, innovative educational methods and continuous evaluation are needed.Aim This study aimed to evaluate the user experiences of patients' relatives regarding a three dimensional web-based computer game developed for PU prevention training. MethodsThe descriptive qualitative study was conducted between November 2021 and February 2022.PreSore: Pressure Ulcer Prevention Game (PPUPG) was developed, and participants (n = 55) were asked to play the game.An interview was performed at the end of the gameplay through the Gaming Experience Interview Questionnaire.Data were analysed using descriptive statistics and qualitative inductive content analysis. ResultsThe main categories regarding user experience were: learning motivation; responsibility; empathy; authenticity knowledge and learning; awareness; care components; and appropriateness.The most prominent sub-categories were: happy to be informed; desire to care for the virtual patient properly on time; feeling the difficulty of patient care; recognising the patient with PU risk; learning the bedridden patient care; an effective method and enjoyable. ConclusionThe data showed that PPUPG helped to create awareness about a virtual game-based approach for PU training, and users accepted the game as an educational method. Implications for clinical practiceThis study lays the groundwork for the future education of individuals and communities through digital platform games about prominent health issues.
dc.description.harvestedfromManual
dc.description.indexedbyScopus
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.versionPublished Version
dc.identifier.ScopusPercentileN/A
dc.identifier.ScopusQuartileN/A
dc.identifier.WoSPercentileN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.35279/jowm2025.26.02.02
dc.identifier.embargoN/A
dc.identifier.endpage67
dc.identifier.issn2788-5771
dc.identifier.scopus2-s2.0-105010250692
dc.identifier.startpage58
dc.identifier.urihttp://doi.org/10.35279/jowm2025.26.02.02
dc.identifier.urihttps://hdl.handle.net/20.500.14288/34693
dc.identifier.volume26
dc.keywordsDigital games
dc.keywordsPressure ulcers
dc.keywordsPrevention
dc.keywordsSerious games
dc.keywordsUser experience
dc.keywordsVirtual games
dc.languageeng
dc.publisherEuropean Wound Management Association
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofJournal of Wound Management
dc.relation.openaccessN/A
dc.rightsN/A
dc.rights.uriN/A
dc.subjectHealth sciences
dc.subjectHealth professions
dc.subjectNursing
dc.titleUser experiences of patients’ relatives with a computer game about pressure ulcer prevention: a descriptive qualitative study
dc.typeJournal Article
dspace.entity.typePublication
relation.isOrgUnitOfPublication2f870f28-12c9-4b28-9465-b91a69c1d48c
relation.isOrgUnitOfPublicationcd883b5a-a59a-463b-9038-a0962a6b0749
relation.isOrgUnitOfPublication.latestForDiscovery2f870f28-12c9-4b28-9465-b91a69c1d48c
relation.isParentOrgUnitOfPublication9781feb6-cb81-4c13-aeb3-97dae2048412
relation.isParentOrgUnitOfPublication4c75e0a5-ca7f-4443-bd78-1b473d4f6743
relation.isParentOrgUnitOfPublication.latestForDiscovery9781feb6-cb81-4c13-aeb3-97dae2048412

Files