Publication:
Reflective embodiment through avatar abstraction: insights from movement practitioners

dc.conference.dateAPR 23-25, 2026
dc.conference.locationMontpellier
dc.contributor.coauthorAkbas, S.
dc.contributor.coauthorKuscu, K.
dc.contributor.coauthorEskenazi, T.
dc.contributor.coauthorYantac, A. E.
dc.date.accessioned2026-08-14T11:26:25Z
dc.date.issued2026
dc.description.abstractExtended reality (XR) is increasingly used in movement disciplines such as dance and sport, yet its potential for supporting reflection through avatar embodiment remains largely unexplored. This paper investigates how different forms of avatar abstraction can support reflection through MoveCraft, a VR/MR prototype featuring representations ranging from skeletal rigs to dynamic particle systems. We conducted user studies with 18 experienced movement practitioners followed by semi-structured interviews, and analyzed the data using reflexive thematic analysis. We identified two design dimensions — standardized vs. personalized and clear vs. ambiguous — that characterize how avatar representations shape practitioners’ reflective engagement with their movement. Combining these dimensions, we define four reflective spaces: Technical Guidance, Re-patterning, Expressive Feedback, and Creative Exploration, each supporting distinct modes of reflection depending on learning phase, expertise, and practice goals. We contribute (1) a conceptualization of reflective embodiment in XR — demonstrating how avatar abstraction can serve as a design strategy that supports reflection on and through bodily movement; (2) a practitioner-informed design space mapping abstraction strategies to reflective goals in movement-based XR; and (3) design considerations for creating avatar-based XR systems that support different forms of reflective practice.
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorshipThis work was supported by the Scientific and Technological Research Council of Turkey (TUBITAK) - Science Fellowships and Grant Programs Directorate (BIDEB), within the framework of the 2211 National PhD Scholarship Program.
dc.description.versionPublished Version
dc.identifier.ScopusPercentileN/A
dc.identifier.ScopusQuartileN/A
dc.identifier.WoSPercentileN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.1145/3802842.3802857
dc.identifier.embargoN/A
dc.identifier.endpage14
dc.identifier.grantno2211
dc.identifier.isbn9798400725005
dc.identifier.scopus2-s2.0-105038652375
dc.identifier.startpage1
dc.identifier.urihttp://doi.org/10.1145/3802842.3802857
dc.identifier.urihttps://hdl.handle.net/20.500.14288/34604
dc.identifier.wos001796950000045
dc.keywordsEmbodiment
dc.keywordsReflection
dc.keywordsExtended reality
dc.keywordsAbstraction
dc.keywordsMovement practice
dc.languageeng
dc.publisherAssociation for Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofProceedings of the 10Th International Conference on Movement and Computing
dc.relation.openaccessN/A
dc.rightsN/A
dc.rights.uriN/A
dc.subjectPhysical sciences
dc.subjectComputer science
dc.subjectHuman-computer interaction
dc.subjectEngineering
dc.subjectControl and systems engineering
dc.subjectCybernetics
dc.titleReflective embodiment through avatar abstraction: insights from movement practitioners
dc.typeConference Proceeding
dspace.entity.typePublication

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