Publication: Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts
dc.contributor.coauthor | Florian, Mueller Floyd | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.kuauthor | Yılmazer, Hakan | |
dc.contributor.kuauthor | Coşkun, Aykut | |
dc.contributor.other | Department of Media and Visual Arts | |
dc.contributor.researchcenter | KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR) | |
dc.contributor.schoolcollegeinstitute | Graduate School of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.date.accessioned | 2024-12-29T09:36:59Z | |
dc.date.issued | 2022 | |
dc.description.abstract | In recent years, there have been increased attention from HCI research towards action sports. Results of these studies are mainly artifacts with a focused view on performance and technology. It is argued that an approach focusing on the unique interaction possibilities between users' physicality, users' cognitive processes and environment is still missing in the feld. Whilst some previous work outlined these unique interaction possibilities, such as mental and emotional load from various action sports and how these translate to users' learning processes, dedicated works for understanding user needs and addressing them are lacking. During my PhD, I'm focus on bouldering, a branch of rock climbing. Using a RtD approach, I'll be looking into learning processes of novices. User insights and I aim to address cases of bodily learning in action sports, which is very important in terms of understanding the users and having long-term impact on their practices. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | Green Published | |
dc.description.publisherscope | International | |
dc.identifier.doi | 10.1145/3532107.3532884 | |
dc.identifier.isbn | 978-1-4503-9359-1 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-85133710188 | |
dc.identifier.uri | https://doi.org/10.1145/3532107.3532884 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/22216 | |
dc.identifier.wos | 1035336900014 | |
dc.keywords | Bodily Interactions | |
dc.keywords | Climbing | |
dc.keywords | Co-design | |
dc.keywords | Action sports | |
dc.language | en | |
dc.publisher | Association for Computing Machinery, Inc | |
dc.source | Companion Proceedings of the 2022 ACM Designing Interactive Systems Conference, DIS 2022 | |
dc.subject | Computer science, cybernetics | |
dc.subject | Computer science, interdisciplinary applications | |
dc.subject | Computer science, theory and methods | |
dc.subject | Ergonomics | |
dc.title | Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Yılmazer, Hakan | |
local.contributor.kuauthor | Coşkun, Aykut | |
relation.isOrgUnitOfPublication | 483fa792-2b89-4020-9073-eb4f497ee3fd | |
relation.isOrgUnitOfPublication.latestForDiscovery | 483fa792-2b89-4020-9073-eb4f497ee3fd |