Publication:
Designing for bouldering: supporting kinesthetic learning of action sport enthusiasts

dc.contributor.coauthorFlorian, Mueller Floyd
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Social Sciences and Humanities
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.kuauthorCoşkun, Aykut
dc.contributor.kuauthorYılmazer, Hakan
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-12-29T09:36:59Z
dc.date.issued2022
dc.description.abstractIn recent years, there have been increased attention from HCI research towards action sports. Results of these studies are mainly artifacts with a focused view on performance and technology. It is argued that an approach focusing on the unique interaction possibilities between users' physicality, users' cognitive processes and environment is still missing in the feld. Whilst some previous work outlined these unique interaction possibilities, such as mental and emotional load from various action sports and how these translate to users' learning processes, dedicated works for understanding user needs and addressing them are lacking. During my PhD, I'm focus on bouldering, a branch of rock climbing. Using a RtD approach, I'll be looking into learning processes of novices. User insights and I aim to address cases of bodily learning in action sports, which is very important in terms of understanding the users and having long-term impact on their practices.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessGreen Published
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.1145/3532107.3532884
dc.identifier.isbn978-1-4503-9359-1
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85133710188
dc.identifier.urihttps://doi.org/10.1145/3532107.3532884
dc.identifier.urihttps://hdl.handle.net/20.500.14288/22216
dc.identifier.wos1035336900014
dc.keywordsBodily Interactions
dc.keywordsClimbing
dc.keywordsCo-design
dc.keywordsAction sports
dc.language.isoeng
dc.publisherAssociation for Computing Machinery, Inc
dc.relation.ispartofCompanion Proceedings of the 2022 ACM Designing Interactive Systems Conference, DIS 2022
dc.subjectComputer science, cybernetics
dc.subjectComputer science, interdisciplinary applications
dc.subjectComputer science, theory and methods
dc.subjectErgonomics
dc.titleDesigning for bouldering: supporting kinesthetic learning of action sport enthusiasts
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorYılmazer, Hakan
local.contributor.kuauthorCoşkun, Aykut
local.publication.orgunit1GRADUATE SCHOOL OF SOCIAL SCIENCES AND HUMANITIES
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit1Research Center
local.publication.orgunit2Department of Media and Visual Arts
local.publication.orgunit2KUAR (KU Arçelik Research Center for Creative Industries)
local.publication.orgunit2Graduate School of Social Sciences and Humanities
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