Publication:
XR designers' perspectives from virtual product experience in the Metaverse

dc.contributor.departmentKARMA (Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre)
dc.contributor.kuauthorYantaç, Asım Evren
dc.contributor.kuauthorCılızoğlu, Serra
dc.contributor.schoolcollegeinstituteLaboratory
dc.date.accessioned2025-12-31T08:25:51Z
dc.date.available2025-12-31
dc.date.issued2025
dc.description.abstractThis study explores the perspectives of extended reality (XR) designers as they navigate the constantly changing domain of the metaverse and design virtual product experiences and commercial spaces in social virtual reality (VR) platforms. Through a series of semi-structured interviews with 30 designers from diverse backgrounds, we uncover the nuanced strategies and considerations that inform their design processes. Our analysis reveals designer insights under three key themes: 1) the design of peripherals, 2) user navigation strategies, and 3) manipulations of perceptions in the metaverse space design. These findings underscore the complex interplay between ever-changing technological capabilities and requirements and the creative vision that designers provide. Additionally, this study identifies emerging trends and gaps in current research and, thus, offers a foundation for future inquiries into designing virtual product experiences and commercial spaces in immersive virtual platforms. This research contributes to the HCI literature by more deeply explaining XR designers' roles and perspectives in crafting next-generation virtual product experiences in the metaverse, which highlights the potential for innovative design approaches to enhance the optimal flow state in the metaverse during virtual product experiences. © 2025 Elsevier B.V., All rights reserved.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyScopus
dc.description.indexedbyWOS
dc.description.openaccessAll Open Access; Gold Open Access
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.17705/1thci.00229
dc.identifier.embargoNo
dc.identifier.endpage385
dc.identifier.issn1944-3900
dc.identifier.issue3
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-105018232000
dc.identifier.startpage369
dc.identifier.urihttps://doi.org/10.17705/1thci.00229
dc.identifier.urihttps://hdl.handle.net/20.500.14288/31883
dc.identifier.volume17
dc.identifier.wos001591689800003
dc.keywordsMetaverse
dc.keywordsSocial VR
dc.keywordsVirtual product experience
dc.language.isoeng
dc.publisherAssociation for Information Systems
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofAIS Transactions on Human-Computer Interaction
dc.relation.openaccessNo
dc.rightsCopyrighted
dc.subjectComputer science
dc.subjectEngineering
dc.titleXR designers' perspectives from virtual product experience in the Metaverse
dc.typeJournal Article
dspace.entity.typePublication
person.familyNameYantaç
person.familyNameCılızoğlu
person.givenNameAsım Evren
person.givenNameSerra
relation.isOrgUnitOfPublication35e6b5b3-9af5-4a98-b0b5-4bda0b24a765
relation.isOrgUnitOfPublication.latestForDiscovery35e6b5b3-9af5-4a98-b0b5-4bda0b24a765
relation.isParentOrgUnitOfPublication20385dee-35e7-484b-8da6-ddcc08271d96
relation.isParentOrgUnitOfPublication.latestForDiscovery20385dee-35e7-484b-8da6-ddcc08271d96

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