Publication:
A criticism on popular sketch datasets

dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.kuauthorÇelik, Birkan
dc.contributor.kuauthorDede, Ezgi
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.date.accessioned2024-11-09T23:36:04Z
dc.date.issued2022
dc.description.abstractSketching is a tool that people can use without any training and benefit from when communicating, thinking or keeping records. The wide range of uses of sketching has made it a high-potential, promising research topic for human-computer interaction researchers. The first step for the researchers who were working for this purpose was developing sketch recognition models. However, in order to continue these studies, they needed a large amount of sketch data. Creating these datasets is a costly task. For this reason, the cheapest methods that enable to produce a large number of sketches quickly were preferred in the research. Although the required amount of sketching data has been collected thanks to these methods, it is necessary to question their quality and similarity to the sketches created during daily life interactions. In this article, a critical comparison of the most widely used sketch datasets in the literature with the sketches we create during daily life interactions is made. In addition, a new dataset which consists of sketches that are created during human-human interactions is introduced. The study showed that popular sketch datasets do not reflect the quality of sketches we create in our daily life.
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.1109/SIU55565.2022.9864983
dc.identifier.isbn9781-6654-5092-8
dc.identifier.scopus2-s2.0-85138718621
dc.identifier.urihttps://doi.org/10.1109/SIU55565.2022.9864983
dc.identifier.urihttps://hdl.handle.net/20.500.14288/12570
dc.keywordsHuman-computer interaction
dc.keywordsSketch
dc.keywordsSketch dataset
dc.keywordsSketch processing
dc.keywordsSketch recognition
dc.language.isotur
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.ispartof2022 30th Signal Processing and Communications Applications Conference, SIU 2022
dc.subjectComputer Science
dc.subjectSoftware Engineering
dc.titleA criticism on popular sketch datasets
dc.title.alternativeGüncel derin üretici çizim modellerinin başarısının insan-merkezli deǧerlendirilmesi
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorSezgin, Tevfik Metin
local.contributor.kuauthorDede, Ezgi
local.contributor.kuauthorÇelik, Birkan
local.publication.orgunit1College of Engineering
local.publication.orgunit1GRADUATE SCHOOL OF SCIENCES AND ENGINEERING
local.publication.orgunit2Department of Computer Engineering
local.publication.orgunit2Graduate School of Sciences and Engineering
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