Publication: Realtime engagement measurement in human-computer interaction
dc.contributor.coauthor | N/A | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Graduate School of Sciences and Engineering | |
dc.contributor.kuauthor | Erzin, Engin | |
dc.contributor.kuauthor | Kesim, Ege | |
dc.contributor.kuauthor | Numanoğlu, Tuğçe | |
dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
dc.contributor.kuauthor | Türker, Bekir Berker | |
dc.contributor.kuauthor | Yemez, Yücel | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | GRADUATE SCHOOL OF SCIENCES AND ENGINEERING | |
dc.date.accessioned | 2024-11-09T23:50:24Z | |
dc.date.issued | 2020 | |
dc.description.abstract | Social robots are expected to understand their interlocutors and behave accordingly like humans do. Endowing robots with the capability of monitoring user engagement during their interactions with humans is one of the crucial steps towards achieving this goal. In this work, an interactive game is designed and implemented, which is played with a robot. During the interaction, the user engagement is monitored in realtime via detection of user gaze, turn-taking, laughters/smiles and head nods from audio-visual data. In the experiments conducted, the real-time monitored engagement is found to be consistent with the human-annotated engagement levels. | |
dc.description.indexedby | WOS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | NO | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.identifier.isbn | 978-1-7281-7206-4 | |
dc.identifier.issn | 2165-0608 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/14542 | |
dc.identifier.wos | 653136100357 | |
dc.keywords | Human-computer | |
dc.keywords | Interaction | |
dc.keywords | Social signal processing | |
dc.keywords | Non-verbal expressions | |
dc.keywords | Backhannels | |
dc.keywords | Intention prediction | |
dc.keywords | Robot | |
dc.language.iso | tur | |
dc.publisher | Ieee | |
dc.relation.ispartof | 2020 28th Signal Processing And Communications Applications Conference (Siu) | |
dc.subject | Engineering | |
dc.subject | Electrical and electronic engineering | |
dc.subject | Telecommunications | |
dc.title | Realtime engagement measurement in human-computer interaction | |
dc.title.alternative | İnsan-robot etkileşiminde gerçek zamanlı ilgi seviyesi ölçümü | |
dc.type | Conference Proceeding | |
dspace.entity.type | Publication | |
local.contributor.kuauthor | Kesim, Ege | |
local.contributor.kuauthor | Numanoğlu, Tuğçe | |
local.contributor.kuauthor | Türker, Bekir Berker | |
local.contributor.kuauthor | Erzin, Engin | |
local.contributor.kuauthor | Yemez, Yücel | |
local.contributor.kuauthor | Sezgin, Tevfik Metin | |
local.publication.orgunit1 | GRADUATE SCHOOL OF SCIENCES AND ENGINEERING | |
local.publication.orgunit1 | College of Engineering | |
local.publication.orgunit2 | Department of Computer Engineering | |
local.publication.orgunit2 | Graduate School of Sciences and Engineering | |
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