Publication:
Quality of experience and quality of service metrics for 3D content

dc.contributor.coauthorBarreda-Ángeles, Miguel
dc.contributor.coauthorBattisti, Federica
dc.contributor.coauthorBoato, Giulia
dc.contributor.coauthorCarli, Marco
dc.contributor.coauthorDumic, Emil
dc.contributor.coauthorGelautz, Margrit
dc.contributor.coauthorHewage, Chaminda
dc.contributor.coauthorKukolj, Dragan
dc.contributor.coauthorLe-Callet, Patrick
dc.contributor.coauthorLiotta, Antonio
dc.contributor.coauthorPasquini, Cecilia
dc.contributor.coauthorPereda-Baños, Alexandre
dc.contributor.coauthorPolitis, Christos
dc.contributor.coauthorSandic, Dragana
dc.contributor.coauthorTorres-Vega, María
dc.contributor.coauthorZlokolica, Vladimir
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.kuauthorTekalp, Ahmet Murat
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Electrical and Electronics Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokid26207
dc.date.accessioned2024-11-09T22:50:01Z
dc.date.issued2019
dc.description.abstractTraditionally, the quality of a multimedia system was mainly assessed through the evaluation of its Quality of Service (QoS) that is by evaluating system parameters such as bandwidth, latency, jitter, throughput, transmission delay, availability, etc. However, these metrics often failed to capture the actual end-user perceived quality, which has prompted the development of the construct of Quality of Experience (QoE), widely understood as an interaction of the technical features of multimedia systems with perceptual, and cognitive/emotional factors involved in the interpretation of those features by users. This chapter addresses the open issues in the field of QoS and QoE assessments. First, the perceptual characteristics of the multiview content are analyzed, and then a survey on the existing approaches for QoS and QoE estimation is performed. The analysis is then focused on the subjective aspects of QoE assessment, by describing the standard methodologies currently used and new trends based on human factors research. Finally, the chapter offers a few guidelines for future research directions in the field. © 2019, Springer International Publishing AG, part of Springer Nature.
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.identifier.doi10.1007/978-3-319-77842-6_10
dc.identifier.issn1860-4862
dc.identifier.linkhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85063156400&doi=10.1007%2f978-3-319-77842-6_10&partnerID=40&md5=2603588e9f06b6e53669ce19e528ec89
dc.identifier.scopus2-s2.0-85063156400
dc.identifier.urihttp://dx.doi.org/10.1007/978-3-319-77842-6_10
dc.identifier.urihttps://hdl.handle.net/20.500.14288/6585
dc.keywordsCognitive systems
dc.keywordsMultimedia systems
dc.keywordsQuality control
dc.keywords3D content
dc.keywordsEmotional factors
dc.keywordsEnd-user perceived quality
dc.keywordsEvaluating systems
dc.keywordsMulti-views
dc.keywordsQuality of service metrics
dc.keywordsQuality-of-service
dc.keywordsSystems parameters
dc.keywordsTechnical features
dc.keywordsTransmission delays
dc.keywordsQuality of service
dc.languageEnglish
dc.publisherSpringer Science and Business Media Deutschland GmbH
dc.sourceSignals and Communication Technology
dc.subjectSystems engineering
dc.subjectMultimedia systems
dc.subjectQuality control
dc.titleQuality of experience and quality of service metrics for 3D content
dc.typeBook Chapter
dspace.entity.typePublication
local.contributor.authorid0000-0003-1465-8121
local.contributor.kuauthorTekalp, Ahmet Murat
relation.isOrgUnitOfPublication21598063-a7c5-420d-91ba-0cc9b2db0ea0
relation.isOrgUnitOfPublication.latestForDiscovery21598063-a7c5-420d-91ba-0cc9b2db0ea0

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