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Permanent URI for this collectionhttps://hdl.handle.net/20.500.14288/3

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Now showing 1 - 10 of 11
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    Promoting sustainability through behavior change: a review (vol 41, pg 183, 2015)
    (Elsevier, 2016) Zimmerman, John; Erbuğ, Ciğdem; Department of Media and Visual Arts; Coşkun, Aykut; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 165306
    N/A
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    Role of personality traits in first impressions: an investigation of actual and perceived personality similarity effects on interpersonal attraction across communication modalities
    (Academic Press Inc Elsevier Science, 2018) Department of Psychology; Department of Media and Visual Arts; N/A; N/A; N/A; Cemalcılar, Zeynep; Baruh, Lemi; Kezer, Murat; Kamiloğlu, Roza Gizem; Niğdeli, Bihter; Faculty Member; Faculty Member; Master Student; Master Student; Master Student; Department of Psychology; Department of Media and Visual Arts; College of Social Sciences and Humanities; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; Graduate School of Business; 40374; 36113; N/A; N/A; N/A
    We investigate the effects of perceivers' impressions of others' personality traits on their social attraction, after a brief encounter face-to-face or via Facebook. We first examine the main effects of perceived personality traits. Next, we compare and contrast the effects of perceived- and actual-personality similarity through polynomial regressions with response surface analysis (RSA) accounting for dyads' respective levels of personality traits. Results suggest that RSA yield estronger effects of perceived similarity (vs. actual) on attraction. Perceivers are more attracted to targets who are "better versions" of themselves, yet too much discrepancy impede attraction, more so when face-to-face. (C) 2018 Elsevier Inc. All rights reserved.
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    Testing the BFI-2 in a non-weird community sample
    (Elsevier, 2021) Kezer, Murat; Soto, Christopher J.; Sumer, Nebi; John, Oliver P.; Department of Psychology; Department of Media and Visual Arts; Cemalcılar, Zeynep; Baruh, Lemi; Faculty Member; Faculty Member; Department of Psychology; Department of Media and Visual Arts; College of Social Sciences and Humanities; College of Social Sciences and Humanities; 40374; 36113
    We present two studies testing the validity and nomological properties of the Turkish adaptation of the Big Five Inventory-2 (BFI-2) using a university student sample and a nationally representative community sample of young adults aged 18-35. Findings from the university student sample replicate the psychometric properties of the BFI-2. Findings from the community sample replicate the factor structure and majority of the trait-outcome associations obtained from non-community samples in WEIRD populations. However, there were notable differences in terms of the internal consistency reliabilities of the personality domains, and some trait-outcome associations, specifically with outcomes that are germane to the Turkish culture.
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    Head-mounted mixed reality projection display for games production and entertainment
    (Springer London Ltd, 2015) Kade, Daniel; N/A; Department of Electrical and Electronics Engineering; Department of Media and Visual Arts; Akşit, Kaan; Ürey, Hakan; Özcan, Oğuzhan; PhD Student; Faculty Member; Faculty Member; Department of Electrical and Electronics Engineering; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Sciences and Engineering; College of Engineering; College of Social Sciences and Humanities; N/A; 8579; 12532
    This research presents a mixed reality (MR) application that is designed to be usable during a motion capture shoot and supports actors with their task to perform. Through our application, we allow seeing and exploring a digital environment without occluding an actor's field of vision. A prototype was built by combining a retroreflective screen covering surrounding walls and a headband consisting of a laser scanning projector with a smartphone. Built-in sensors of a smartphone provide navigation capabilities in the digital world. The presented system was demonstrated in an initially published paper. Here, we extend these research results with our advances and discuss the potential use of our prototype in gaming and entertainment applications. To explore this potential use case, we built a gaming application using our MR prototype and tested it with 45 participants. In these tests, we use head movements as rather unconventional game controls. According to the performed user tests and their feedback, our prototype shows a potential to be used for gaming applications as well. Therefore, our MR prototype could become of special interest because the prototype is lightweight, allows for freedom of movement and is a low-cost, stand-alone mobile system. Moreover, the prototype also allows for 3D vision by mounting additional hardware.
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    Getting the privacy calculus right: analyzing the relations between privacy concerns, expected benefits, and self-disclosure using response surface analysis
    (2022) Kezer, Murat; Dienlin, Tobias; Department of Media and Visual Arts; Baruh, Lemi; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 36113
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    Increasing the packing density of assays in paper-based microfluidic devices
    (Aip Publishing, 2021) Becher, Elaina; Ghaderinezhad, Fariba; Özkan, Mehmed; Yetişen, Ali Kemal; N/A; Department of Mechanical Engineering; N/A; Department of Media and Visual Arts; Dabbagh, Sajjad Rahmani; Taşoğlu, Savaş; Havlucu, Hayati; Özcan, Oğuzhan; N/A; Faculty Member; PhD Student; Faculty Member; Department of Mechanical Engineering; Department of Media and Visual Arts; Graduate School of Sciences and Engineering; College of Engineering; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 291971; N/A; 12532
    Paper-based devices have a wide range of applications in point-of-care diagnostics, environmental analysis, and food monitoring. Paper-based devices can be deployed to resource-limited countries and remote settings in developed countries. Paper-based point-of-care devices can provide access to diagnostic assays without significant user training to perform the tests accurately and timely. The market penetration of paper-based assays requires decreased device fabrication costs, including larger packing density of assays (i.e., closely packed features) and minimization of assay reagents. In this review, we discuss fabrication methods that allow for increasing packing density and generating closely packed features in paper-based devices. To ensure that the paper-based device is low-cost, advanced fabrication methods have been developed for the mass production of closely packed assays. These emerging methods will enable minimizing the volume of required samples (e.g., liquid biopsies) and reagents in paper-based microfluidic devices.
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    Developing a prototyping method for involving children in the design of classroom robots
    (2018) Obaid, Mohammad; Barendregt, Wolmet; N/A; Department of Media and Visual Arts; Baykal, Gökçe Elif; Yantaç, Asım Evren; Researcher; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 52621
    Including children in the design of technologies that will have an impact on their daily lives is one of the pillars of user-centered design. Educational robots are an example of such a technology where children’s involvement is important. However, the form in which this involvement should take place is still unclear. Children do not have a lot of experience with educational robots yet, while they do have some ideas of what robot could be like from popular media, such as BayMax from the Big Hero 6 movie. In this paper we describe two pilot studies to inform the development of an elicitation method focusing on form factors; a first study in which we have asked children between 8 and 15 years old to design their own classroom robot using a toolkit, the Robo2Box, and a second study where we have compared the use of the Robo2Box toolkit and clay as elicitation methods. We present the results of the two studies, and discuss the implications of the outcomes to inform further development of the Robo2Box for prototyping classroom robots by children
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    When more is more? The impact of breadth and depth of information disclosure on attributional confidence about and interpersonal attraction to a social network site profile owner
    (Masarykova Univ, Fac Social Studies, 2018) Department of Media and Visual Arts; Department of Psychology; Baruh, Lemi; Cemalcılar, Zeynep; Faculty Member; Faculty Member; Department of Media and Visual Arts; Department of Psychology; College of Social Sciences and Humanities; College of Social Sciences and Humanities; 36113; 40374
    Social network sites (SNSs) provide users with ample opportunity to share information about themselves and to engage in social browsing to learn about others. This article reports results from two experiments (with participants from the U.S.) that investigate the impacts of breadth and depth of information disclosed in a profile on viewers' attributional confidence about and interpersonal attraction to the profile owner. in the first experiment (n = 320), participants viewed a profile containing either low or high breadth of information. analyses indicated that, higher breadth of information shared in the profile increased interpersonal attraction and that attributional confidence mediated this relationship. the second experiment (n = 537) tested the respective influences of breadth (low vs. high) and depth of disclosure (low vs. high) in a profile on perceivers' attributional confidence and interpersonal attraction. analyses indicated that, while increasing the breadth of information had a positive impact on interpersonal attraction to profile owners, increasing the depth of information reduced attraction. additionally, there was a significant interaction between breadth and depth of information in predicting attributional confidence; increasing the depth of information shared in an SNS profile enhanced attributional confidence only when the breadth of information shared was low.
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    Promoting sustainability through behavior change: a review
    (Elsevier, 2015) Zimmerman, John; Erbuğ, Ciğdem; Department of Media and Visual Arts; Coşkun, Aykut; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 165306
    Over the last decade, the design research community has become increasingly interested in promoting more sustainable behaviors through the design of new products and services. We conducted a literature review to help advance this growing research area. The review characterizes the current state by identifying conceptual studies that proposed strategies, frameworks, toolkits, and guidelines for behavior change. It also documents empirical studies that investigate opportunities for behavior change by proposing novel artifacts that promote sustainable behaviors and evaluations of these artifacts through field studies. Our review identifies gaps including a lack of detail on how designers select target behaviors, users, and opportunities; research on topics other than electricity consumption and the domestic context; research that integrates behavior change strategies other than feedback; and longitudinal evaluations that demonstrate a lasting behavior change. Based on these gaps, we offer some priorities for future research. (C) 2015 Elsevier Ltd. All rights reserved.
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    The borders of "Europe": autonomy of migration, tactics of bordering
    (Johns Hopkins Univ Press, 2018) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 183702
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