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Permanent URI for this collectionhttps://hdl.handle.net/20.500.14288/3
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Publication Metadata only The fantasy of do what you love and ludic authoritarianism in the videogame industry(Sage, 2023) Department of Media and Visual Arts; Bulut, Ergin; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 219279Like other creative workers, videogame developers believe doing what you love (DWYL) brings success and happiness. Drawing on three years of ethnography in a U.S. based studio, I theorize DWYL as a social fantasy, which glues developers to work despite cruelties. Because developers' attachment to work is not an individual matter of the heart but a powerful relation that is mutually cultivated, desired, and even joyfully dictated, I conceptualize these cruelties through "ludic authoritarianism", redefined as a diffuse form of workplace regime. In this regime, both the management and developers invest in the DWYL fantasy that normalizes overwork, creates success mythologies, institutes vague performance metrics, and cultivates discriminatory production cultures. Moving beyond "love at work brings exploitation" narratives, I show how authoritarianism is not a deviant political form in non-Western contexts but a diffuse and playful culture across elite workplaces in the Global North.Publication Metadata only Urban and architectural spatial changes based on technology-adapted users: a literature review(Elsevier, 2022) Department of Media and Visual Arts; Department of Media and Visual Arts; Er, Cansu Çetin; Özcan, Oğuzhan; PhD Student; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 12532It is a matter of curiosity whether urban and architectural spaces can accommodate the ever-increasing technologies. This article presents a systematic literature review to show the extent to which the assumption that spatial changes of today cannot keep up with the pace of technological change can be verified. Our review approaches this issue from three perspectives: timeline, spatial changes, and user studies. We consider this review critical to explore the adequacy of spatial changes so that HCI designers and architects can address how users can incorporate technologies into their everyday spaces. Through thematic analysis, we revealed several changes that occurred in urban and architectural spaces. However, the extent of these changes is not enough to be considered a complete transformation for accommodating the current technologies. Considering our findings, we discuss the reasons for this scarcity and propose a speculative design methodology for tackling with the issue of technology, and architectural and urban spaces' coexistence. Overall, we create a baseline for future studies with four design directions to enlighten the way for design guidelines or design fictions that can help to bridge the gap from design research to design practice.Publication Metadata only Troubling innovation: craft and computing across boundaries(Association for Computing Machinery (ACM), 2019) Posch, Irene; Rosner, Daniela K.; Frankjaer, Raune; Zoran, Amit; Perez-Bustos, Tania; Department of Media and Visual Arts; Subaşı, Özge; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 240920Craft practices such as needlework, ceramics, and woodworking have long informed and broadened the scope of HCI research. Whether through sewable microcontrollers or programs of small-scale production, they have helped widen the range of people and work recognised as technological and innovative. However, despite this promise, few organisational resources have successfully drawn together the disparate threads of scholarship and practice attending to HCI craft. In this workshop, we propose to gather a globally distributed group of craft contributors whose work reflects crucial but under-valued HCI positions, practices, and pedagogies, Through historically and politically engaged work, we seek to build community across boundaries and meaningfully broaden what constitutes innovation in HCI to date.Publication Metadata only Role of personality traits in first impressions: an investigation of actual and perceived personality similarity effects on interpersonal attraction across communication modalities(Academic Press Inc Elsevier Science, 2018) Department of Psychology; Department of Media and Visual Arts; N/A; N/A; N/A; Cemalcılar, Zeynep; Baruh, Lemi; Kezer, Murat; Kamiloğlu, Roza Gizem; Niğdeli, Bihter; Faculty Member; Faculty Member; Master Student; Master Student; Master Student; Department of Psychology; Department of Media and Visual Arts; College of Social Sciences and Humanities; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; Graduate School of Business; 40374; 36113; N/A; N/A; N/AWe investigate the effects of perceivers' impressions of others' personality traits on their social attraction, after a brief encounter face-to-face or via Facebook. We first examine the main effects of perceived personality traits. Next, we compare and contrast the effects of perceived- and actual-personality similarity through polynomial regressions with response surface analysis (RSA) accounting for dyads' respective levels of personality traits. Results suggest that RSA yield estronger effects of perceived similarity (vs. actual) on attraction. Perceivers are more attracted to targets who are "better versions" of themselves, yet too much discrepancy impede attraction, more so when face-to-face. (C) 2018 Elsevier Inc. All rights reserved.Publication Metadata only Future perspectives for aging well: AAL tools, products, services introduction to the special thematic session(Springer International Publishing Ag, 2018) Haslwanter, Jean D. Hallewell; Garschall, Markus; Neureiter, Katja; Panek, Paul; Department of Media and Visual Arts; Subaşı, Özge; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 240920This Special Thematic Session (STS) was intended to provide a forum to discuss some major issues related to Ambient Assisted Living (AAL) services and technologies to support aging in place. The papers in the session are introduced here. These cover a broad range of topics including the development of new solutions, existing solutions and their evaluation and also issues and preferences related to specific systems. The technologies described are very diverse and include communication systems, entertainment platforms, telecare systems, wearable technologies and assistive robots. Together these contributions can support others developing these types of systems in the future. In the end, we hope this can benefit the growing number of older people by supporting safety and independence, and thus help people to age with more dignity and enjoyment.Publication Metadata only From Titanic to Game of Thrones: promoting belfast as a global media capital(Sage, 2019) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 183702Using information gathered through analysis of screen industry-related promotion material and fieldwork conducted in Belfast in June 2017, this article traces the ways in which screen economy connected to James Cameron's Titanic (1997) and HBO's Game of Thrones and the celebratory discourse around these works brand Belfast as a dynamic global media capital. This study inquires into the ways in which association with screen industries contributes to the spatial value of a region, especially a post-industrial city that actively seeks to alter its past global image and association with a violent civil conflict. It also aims to contribute to the debate about the discourse on labor in creative cities by showing that while manufacturing labor is waning, its discourse of social welfare, hard labor, and craftsmanship transfers itself to creative industries that then justify themselves through the claim to inherit traditional industries' economic strength, job opportunities, and work ethics.Publication Metadata only Transforming books and the reading experience through interactive technologies preface(Interaction Design and Architectures, 2017) Obaid, Mohammad; Wozniak, Pawel W.; Lischke, Lars; Billinghurst, Mark; Department of Media and Visual Arts; Alaca, Ilgım Veryeri; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 50569Publication Metadata only The representation of the other in illustrated texts for children: Turks in Greek books and Greeks in Turkish books(International Board on Books for Young People, 2018) Yannicopoulou, Angela; Department of Media and Visual Arts; Alaca, Ilgım Veryeri; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 50569This paper overviews the presence of the Other in illustrated texts for children, specifically Turks in Greek books and Greeks in Turkish books, utilizing imagology as the main method of analysis. The samples selected for this paper range from late twentieth century to early twenty-first century picturebooks alongside illustrated books and graphic novels published in Turkey and Greece. We grouped the books we cover into two thematic categories: first, the books that deal with wars, which inevitably narrate historical facts where Greeks and Turks fought against each other; and second, the books that focus on issues that unite, such as a common cultural heritage and geography. Our findings indicate that there is a gradual move away from traditionally didactic and nationalistic narratives towards more progressive children's stories that build empathy and understanding between the two countries.Publication Metadata only The "guest" who refuses to work, the "terrorist" who contemplates global hunger: minorities in Fatih Akin films(Cambridge University Press (CUP), 2020) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 183702N/APublication Metadata only Leonardo special issue: SIGGRAPH Art Papers and Acting in Translation Art Gallery(MIT Press, 2014) Department of Media and Visual Arts; Şenova, Başak; Teaching Faculty; Department of Media and Visual Arts; College of Social Sciences and Humanities; N/A
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