Publications with Fulltext
Permanent URI for this collectionhttps://hdl.handle.net/20.500.14288/6
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Publication Open Access User interface paradigms for visually authoring mid-air gestures: a survey and a provocation(CEUR-WS, 2014) Department of Media and Visual Arts; Department of Computer Engineering; Baytaş, Mehmet Aydın; Yemez, Yücel; Özcan, Oğuzhan; Faculty Member; Faculty Member; Department of Media and Visual Arts; Department of Computer Engineering; College of Social Sciences and Humanities; College of Engineering; N/A; N/A; 12532Gesture authoring tools enable the rapid and experiential prototyping of gesture-based interfaces. We survey visual authoring tools for mid-air gestures and identify three paradigms used for representing and manipulating gesture information: graphs, visual markup languages and timelines. We examine the strengths and limitations of these approaches and we propose a novel paradigm to authoring location-based mid-air gestures based on space discretization.Publication Open Access The urban renovation of Marseille in Luc Besson's Taxi series(Sage, 2016) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and HumanitiesSimilar to other post-industrial European cities, Marseille has been going through a process of intense urban renewal over the last 20 years. The symptoms of these changes were indicated in the action film series Taxi as early as the 1990s, when the renewal was beginning to take shape. Four films shot between 1998 and 2007, written and produced by Luc Besson, reflect the urgency felt by the government and commerce in Marseille to promote the city as the Mediterranean capital of global finance and tourism. This article first examines the process of urban renovation in Marseille. After a brief discussion on the city's representation in cinema, the article considers the film industry's interest in post-industrial urban spaces. Finally, it explores how the Taxi series prefigures the city that the urban renewal aspires to: a Marseille rendered more attractive for investments and tourists thanks to increased security measures and sanitised ethnic diversity.Publication Open Access Re-imagining union in Europe: the politics of body, family and reproduction in Sotiris Dimitriou’s short stories(Johns Hopkins University (JHU) Press, 2014) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and HumanitiesIn an era of intense migrant labor flow followed by economic crisis in Greece and in several other European countries, Sotiris Dimitriou's short stories reflect on the affective influence of these changes on the fragile body of the individual as well as on social and sexual reproduction. As the body becomes a receptacle of social tensions, the ideals of healthy reproduction and communitarian identity, an ideal ""union"" based on family, are disrupted in Dimitriou's work. The author's dystopias of reproduction provide an insightful portrayal of the way neoliberal regimes of production in contemporary Europe bring migrants and the underclass together: both groups are subject to the violent politics of disposability of bodies under an economy obsessed with efficiency. Dimitriou's short stories, elusive as they are to social and political analysis, render visible a population excluded from the promise of prosperity in post-Cold War Europe and propose alternative forms of community.Publication Open Access Virtual dance mirror: a functional approach to avatar representation through movement in immersive VR(Association for Computing Machinery (ACM), 2022) Öztürk, Aslı; Topal, Onur Sümer; Department of Media and Visual Arts; Department of Psychology; N/A; Yantaç, Asım Evren; Eskenazi, Terry; Akbaş, Saliha; Şemsioğlu, Sinem; Kuşçu, Kemal; Faculty Member; Department of Media and Visual Arts; Department of Psychology; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; School of Medicine; 52621; 258780; N/A; N/A; N/AImmersive Virtual Reality (VR) technologies offer new possibilities for studying embodied interaction with different sets of constraints and affordances for action-taking while using one's physical body. In this study, we designed and prototyped a VR dance experience, Virtual Dance Mirror, where a dancer's bodily movements are reflected on a 3D avatar model using a motion-capture suit. We investigated the novel possibilities for avatar design based on the expression of movements available for dancers in VR environment. After a preliminary briefing session, we conducted a user-study with five dancers with semi-structured interviews. Our findings support HCI literature on virtual body design to facilitate collaboration and non-verbal communication between VR users.Publication Open Access Design thinking in transitional period(Frontiers, 2022) Department of Media and Visual Arts; Özcan, Oğuzhan; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; 12532In this speculative look of design thinking through the lens of the Renaissance, the author draws our attention to the shocking similarity between the transition in today's world and the Industrial Era. In this comparison, he emphasizes the similar role of “arts in Renaissance” concept and Design Thinking. In this perspective, the author's concern is not about discussing how the Design Thinking process will be in the new era, but just speculating its role as a tool in such a transitional period.Publication Open Access Beneath walls and naked souls: factors influencing intercultural meaningful social interactions in public places of Istanbul(Association for Computing Machinery (ACM), 2022) N/A; Department of Sociology; Department of Media and Visual Arts; Ramirez Galleguillos, María Laura; Eloiriachi, Aya; Coşkun, Aykut; Faculty Member; Department of Sociology; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; N/A; 165306Individuals often avoid intercultural interactions due to biases and stereotyped perceptions about others. However, these encounters are needed to promote social inclusion and diversity. Previous PD studies have supported migrants' social inclusion through developing their social capital and empowerment. Very few studies explored the facilitation of intercultural interactions within everyday contexts, like public places; further, most studies provide western perspectives. Addressing this gap, we conducted a focus group study with migrants and locals living in Istanbul, a city connecting eastern and western cultures, to explore how they perceive intercultural meaningful social interactions (IMSI). We asked participants to share poems about meaningful interactions, opening a dialogue about their intercultural life experiences. This technique allowed us to identify abstract qualities of IMSI and factors that influence them. We contribute to PD work on social inclusion by presenting in-between perspectives of IMSI and discussing opportunities for facilitating IMSI in a super-diverse city.Publication Open Access Towards materials for computational heirlooms: blockchains and wristwatches(Association for Computing Machinery (ACM), 2018) Fjeld, Morten; Department of Media and Visual Arts; Baytaş, Mehmet Aydın; Coşkun, Aykut; Yantaç, Asım Evren; Faculty Member; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; N/A; 165306; 52621This paper explores the contrasting notions of "permanance and disposability," "the digital and the physical," and "symbolism and function" in the context of interaction design. Drawing from diverse streams of knowledge, we describe a novel design direction for enduring computational heirlooms based on the marriage of decentralized, trustless software and durable mobile hardware. To justify this concept, we review prior research; attempt to redefine the notion of "material;" propose blockchain-based software as a particular digital material to serve as a substrate for computational heirlooms; and argue for the use of mobile artifacts, informed in terms of their materials and formgiving practices by mechanical wristwatches, as its physical embodiment and functional counterpart. This integration is meant to enable mobile and ubiquitous interactive systems for the storing, experiencing, and exchanging value throughout multiple human lifetimes; showcasing the feats of computational sciences and crafts; and enabling novel user experiences.Publication Open Access A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning(Elsevier, 2018) Department of Media and Visual Arts; Department of Psychology; Göksun, Tilbe; Alaca, Ilgım Veryeri; Yantaç, Asım Evren; Baykal, Gökçe Elif; Faculty Member; Faculty Member; Faculty Member; Department of Media and Visual Arts; Department of Psychology; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; 47278; 50569; 52621; N/ASpatial skills are essential for everyday tasks, and technology blends seamlessly into children's everyday environment. Since spatiality as a term is ubiquitous in experience this paper bridges literature in two fields: theories on early spatial learning in cognitive development and potential benefits of tangible user interfaces (TUIs) for supporting very young children's spatial skills. Studies suggest that the period between 2 and 4 years of age is critical for training spatial skills (e.g., mental rotation), which relate to further success in STEAM (science, technology, engineering, arts, and math) disciplines. We first present a review of the empirical findings on spatial skills, early interventions, and tools (i.e., narrative and gesture input) recommended for training preschool children's spatial skills. By situating the work within the use and benefits of manipulatives (e.g., building blocks, puzzles, shapes) combined with digital affordances in interaction design, we address the relevance of TUIs as complementary tools for spatial learning. We concentrate on the supporting properties of TUIs that enable playful learning, make storytelling more concrete, and provide embodiment effects through physicality. Through various products found in the market and literature that address the physical–digital convergence, we invite designers and researchers to consider design practices and applicable technology that build on present efforts and paradigms in this area. To contribute to this area, we conclude with a discussion of the gaps in design methods to develop technologies for children younger than 4 years old, and propose directions for future work to leverage new tools that serve very young children's spatial learning and possible inquiries for dual payoff.Publication Open Access Designing physical objects for young children's magnitude understanding: a TUI research through design journey(Association for Computing Machinery (ACM), 2022) Department of Psychology; Department of Media and Visual Arts; N/A; Göksun, Tilbe; Özcan, Oğuzhan; Beşevli, Ceylan; Faculty Member; Faculty Member; Department of Psychology; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 47278; 12532; N/AMagnitude understanding, an understudied topic in Child-Computer Interaction, entails making nonsymbolic ?more-less comparisons that influence young children's later math and academic achievements. To support this ability, designing tangible user interfaces (TUIs) demands considering many facets, ranging from elements within the physical world to the digital design components. This multifaceted activity brings many design decisions often not reflected in research. Therefore, we present this reflection via our research through design process in developing a vital design element, the physical form. We share our (i) physical object design criteria elicitation for magnitude understanding, (ii) hands-on making process, and (iii) preliminary studies with children engaging with objects. With our insights obtained through these steps, we project how this physical object-initiated research inspires the TUI in the upcoming steps and present design takeaways for CCI researchers.Publication Open Access How HCI bridges health and design in online health communities: a systematic review(Association for Computing Machinery (ACM), 2021) Department of Media and Visual Arts; N/A; Gatos, Doğa Çorlu; Günay, Aslı; Kırlangıç, Güncel; Kuşçu, Kemal; Yantaç, Asım Evren; Faculty Member; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; School of Medicine; N/A; 150162; N/A; N/A; 52621This paper presents a systematic review of online health communities (OHCs) published between 2009 and 2020 in the ACM Digital Library. Aiming to consolidate the current issues, design knowledge, challenges, and tensions in OHCs, our analysis identified four high-level aspects related to the use and design of OHCs: (1) temporal: OHCs as transition spaces, (2) spatial: bridging experiential knowledge with medical expertise, (3) technological: exchanging and locating peer support, and (4) tension dimensions in OHCs. We further discuss methodological improvements and computing opportunities for OHC research and how to increase OHC members’ agency in such a medically dominated context. These findings have the potential to inform future OHC designs and help researchers and designers position future contributions.