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Permanent URI for this collectionhttps://hdl.handle.net/20.500.14288/6
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Publication Open Access The urban renovation of Marseille in Luc Besson's Taxi series(Sage, 2016) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and HumanitiesSimilar to other post-industrial European cities, Marseille has been going through a process of intense urban renewal over the last 20 years. The symptoms of these changes were indicated in the action film series Taxi as early as the 1990s, when the renewal was beginning to take shape. Four films shot between 1998 and 2007, written and produced by Luc Besson, reflect the urgency felt by the government and commerce in Marseille to promote the city as the Mediterranean capital of global finance and tourism. This article first examines the process of urban renovation in Marseille. After a brief discussion on the city's representation in cinema, the article considers the film industry's interest in post-industrial urban spaces. Finally, it explores how the Taxi series prefigures the city that the urban renewal aspires to: a Marseille rendered more attractive for investments and tourists thanks to increased security measures and sanitised ethnic diversity.Publication Open Access Re-imagining union in Europe: the politics of body, family and reproduction in Sotiris Dimitriou’s short stories(Johns Hopkins University (JHU) Press, 2014) Department of Media and Visual Arts; Rappas, İpek Azime Çelik; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and HumanitiesIn an era of intense migrant labor flow followed by economic crisis in Greece and in several other European countries, Sotiris Dimitriou's short stories reflect on the affective influence of these changes on the fragile body of the individual as well as on social and sexual reproduction. As the body becomes a receptacle of social tensions, the ideals of healthy reproduction and communitarian identity, an ideal ""union"" based on family, are disrupted in Dimitriou's work. The author's dystopias of reproduction provide an insightful portrayal of the way neoliberal regimes of production in contemporary Europe bring migrants and the underclass together: both groups are subject to the violent politics of disposability of bodies under an economy obsessed with efficiency. Dimitriou's short stories, elusive as they are to social and political analysis, render visible a population excluded from the promise of prosperity in post-Cold War Europe and propose alternative forms of community.Publication Open Access Design thinking in transitional period(Frontiers, 2022) Department of Media and Visual Arts; Özcan, Oğuzhan; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; 12532In this speculative look of design thinking through the lens of the Renaissance, the author draws our attention to the shocking similarity between the transition in today's world and the Industrial Era. In this comparison, he emphasizes the similar role of “arts in Renaissance” concept and Design Thinking. In this perspective, the author's concern is not about discussing how the Design Thinking process will be in the new era, but just speculating its role as a tool in such a transitional period.Publication Open Access Towards materials for computational heirlooms: blockchains and wristwatches(Association for Computing Machinery (ACM), 2018) Fjeld, Morten; Department of Media and Visual Arts; Baytaş, Mehmet Aydın; Coşkun, Aykut; Yantaç, Asım Evren; Faculty Member; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; N/A; 165306; 52621This paper explores the contrasting notions of "permanance and disposability," "the digital and the physical," and "symbolism and function" in the context of interaction design. Drawing from diverse streams of knowledge, we describe a novel design direction for enduring computational heirlooms based on the marriage of decentralized, trustless software and durable mobile hardware. To justify this concept, we review prior research; attempt to redefine the notion of "material;" propose blockchain-based software as a particular digital material to serve as a substrate for computational heirlooms; and argue for the use of mobile artifacts, informed in terms of their materials and formgiving practices by mechanical wristwatches, as its physical embodiment and functional counterpart. This integration is meant to enable mobile and ubiquitous interactive systems for the storing, experiencing, and exchanging value throughout multiple human lifetimes; showcasing the feats of computational sciences and crafts; and enabling novel user experiences.Publication Open Access SIGGRAPH 2014 art papers and acting in translation art gallery: Introduction(Massachusetts Institute of Technology (MIT) Press, 2014) Department of Media and Visual Arts; Şenova, Başak; Teaching Faculty; Department of Media and Visual Arts; College of Social Sciences and HumanitiesPublication Open Access Tactowel: a subtle sports performance display for giving real-time performance feedback in tennis(Multidisciplinary Digital Publishing Institute (MDPI), 2021) Department of Media and Visual Arts; Havlucu, Hayati; Özcan, Oğuzhan; Coşkun, Aykut; Faculty Member; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; N/A; 12532; 165306Sports technology enhances athletes' performance by providing feedback. However, interaction techniques of current devices may overwhelm athletes with excessive information or distract them from their performance. Despite previous research, design knowledge on how to interact with these devices to prevent such occasions are scarce. To address this gap, we introduce subtle displays as real-time sports performance feedback output devices that unobtrusively present low-resolution information. In this paper, we conceptualize and apply subtle displays to tennis by designing Tactowel, a texture changing sports towel. We evaluate Tactowel through a remote user study with 8 professional tennis players, in which they experience, compare and discuss Tactowel. Our results suggest subtle displays could prevent overwhelming and distracting athletes through three distinct design strategies: (1) Restricting the use excluding duration of performance, (2) using the available routines and interactions, and (3) giving an overall abstraction through tangible interaction. We discuss these results to present design implications and future considerations for designing subtle displays.Publication Open Access Media in new Turkey: the origins of an authoritarian neoliberal state(University of Southern California, Annenberg School for Communication _ Journalism, 2018) Department of Media and Visual Arts; Sim, Melike Aslı; Department of Media and Visual Arts; Graduate School of Social Sciences and HumanitiesPublication Open Access Interest rate demands and television viewing-is a single exposure more influential than routine viewing?(Sage, 2017) Reizer, Abira; Ben Zion, Uri; Department of Media and Visual Arts; Hetsroni, Amir; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and HumanitiesThis study examined the impact of media consumption, and particularly exposure to television, on decisions regarding interest rate demands. One hundred and fifty-four participants were randomly divided into two groups: in the manipulation group, participants were exposed to a news clip about an Iranian nuclear attack on Israel, whereas in the control group, the participants were not exposed to the film. Both groups filled a questionnaires regarding their interest rate requirements in different situations, their media conception behaviors, and demographic questionnaires. Frequent routine viewing increased the interest rate demands only among participants in the manipulation group, but the manipulation itself did not have a significant effect on interest rate demands. The results are explained in terms of cultivation theory.Publication Open Access Co-learning for sustainable design: the case of a circular design collaborative project in Ireland(Elsevier, 2021) McMahon, Muireann; Department of Media and Visual Arts; Bakırlıoğlu, Yekta; Researcher; Department of Media and Visual Arts; College of Social Sciences and Humanities; 164439Incorporating concerns of sustainability and circularity into design practice is undoubtedly important for both design research and education. There is a need to equip novice designers with the skills to facilitate a sustainability-focused future, whilst also collaborating with industry to implement these concerns into contemporary design practices. On the one hand, SMMEs and small teams in other sectors (i.e. public) lack the resources and time to improve their knowledge, to explore alternative ways of conducting business and to transform their design practices. Contrarily, novice designers (i.e. design students) can access state-of-the-art knowledge on sustainability and experiment with sustainable design practices throughout their education, yet they lack insights into market realities around implementation. Similarly, design researchers and educators are on the fore-front of developing sustainability-focused design methodology through research, but they often lack exposure to the industry. If the parties were all to work together, however, the sharing of resources, knowledge and experiences become valuable commodities in creating more sustainable design practices. This paper outlines an on-campus Design for Circular Economy and Sustainability training programme where industry worked with interns and academics to address real-world challenges. The project forms a part of a larger EU collaboration. The programme aimed to create a co-learning environment for novice designers, industry partners and design researcher/educators. Here all stakeholders could exchange their knowledge and insights and learn from each other to explore and experiment with practically implementing sustainability in real-world contexts. This paper briefly introduces the development of the programme and explores how and what co-learning occurred for the different stakeholders. Finally, the paper discusses how the outcomes of this programme subsequently affected the practices of industry partners. The programme offered a unique environment to prepare novice designers for the real world and provided researcher/educators with valuable insights on how to facilitate such a transition. The industry partners utilised this experience and outcomes to review their practices and kick-start the transition towards sustainable businesses.Publication Open Access Big data analytics and the limits of privacy self-management(Sage, 2017) Popescu, M.; Department of Media and Visual Arts; Baruh, Lemi; Department of Media and Visual Arts; College of Social Sciences and HumanitiesThis article looks at how the logic of big data analytics, which promotes an aura of unchallenged objectivity to the algorithmic analysis of quantitative data, preempts individuals' ability to self-define and closes off any opportunity for those inferences to be challenged or resisted. We argue that the predominant privacy protection regimes based on the privacy self-management framework of "notice and choice" not only fail to protect individual privacy, but also underplay privacy as a collective good. To illustrate this claim, we discuss how two possible individual strategies-withdrawal from the market (avoidance) and complete reliance on market-provided privacy protections (assimilation)-may result in less privacy options available to the society at large. We conclude by discussing how acknowledging the collective dimension of privacy could provide more meaningful alternatives for privacy protection.