Research Outputs

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    PublicationOpen Access
    Combining momentary and retrospective self-reflection in a mobile photo-based journaling application
    (Association for Computing Machinery (ACM), 2022) Department of Media and Visual Arts; N/A; Yantaç, Asım Evren; Kuşçu, Kemal; Karaturhan, Pelin; Arıkan, Ecem; Durak, Pelin; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; School of Medicine; Graduate School of Social Sciences and Humanities; 52621; N/A; N/A; N/A; N/A
    The concept of self-reflection is investigated in a wide range of fields, from Psychology to HCI. Different fields use different methods to trigger reflection, such as visualizing accumulated personal quantitative data, personal photos, journaling, or asking reflective questions about experiences. This study combines photo-based journaling, reflective questions and data visualization for triggering momentary and retrospective self-reflection. We prototyped a photo-based journaling app and conducted a 5-week field study (N=13) to observe in-the-wild experiences. Following, we conducted an evaluation workshop (N=9) to explore strategies for motivating reflective question answering and retrospective self-reflection. Our approach encourages momentary and retrospective self-reflection, but the question-answering process could be burdensome and retrospective self-reflection should be incentivized. For that, we compiled design strategies for both kinds of self-reflection. We contribute to the HCI literature with strategies for unifying momentary and retrospective self-reflection in photo-based journaling.
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    Disabled and design researcher: an unexpected relationship?
    (assoc Computing Machinery, 2020) N/A; Department of Media and Visual Arts; Yıldız, Zeynep; Subaşı, Özge; PhD Student; Faculty Member; Department of Media and Visual Arts; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 240920
    This paper aims to start a conversation about rethinking design research environments and practices, As socially and physically accessible and engaging for design researchers with mixed abilities. We report a first-person account of how a design researcher can face physical and social exclusion in related environments. We recall several instances from a disabled design researcher's experiences in a design lab, in a design conference, and in the design research process itself. We recommend ways to transition design labs and research practices to more inclusive infrastructures and practices.
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    Evaluation of a surgical interface for robotic cryoablation task using an eye-tracking system
    (Academic Press Ltd- Elsevier Science Ltd, 2016) Acik, Alper; Barkana, Duygun Erol; Akgun, Gokhan; Aydin, Cagla; Department of Media and Visual Arts; Yantaç, Asım Evren; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; 52621
    Computer-assisted navigation systems coupled with surgical interfaces (SIs) are providing doctors with tools that are safer for patients compared to traditional methods. Usability analysis of the SIs that guides their development is hence important. In this study, we record the eye movements of doctors and other people with no medical expertise during interaction with an SI that directs a simulated cryoablation task. There are two different arrangements for the layout of the same SI, and the goal is to evaluate whether one of these arrangements is ergonomically better than the other. We use several gaze related statistics some of which are employed in an SI design context for the first time. Even though the performance and gaze related analysis reveals that the two arrangements are comparable in many respects, there are also differences. Specifically, one arrangement leads to more saccades along the vertical and horizontal directions, lower saccade amplitudes in the crucial phase of the task, more locally clustered and yet globally spread viewing. Accordingly, that arrangement is selected for future use. The present study provides a proof of concept for the integration of novel gaze analysis tools developed for scene perception studies into the interface development process.
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    Examining online practices of an autism parent community in Turkey: goals, needs, and opportunities
    (assoc Computing Machinery, 2019) N/A; N/A; Department of Media and Visual Arts; Department of Media and Visual Arts; N/A; Yıldız, Zeynep; Gatos, Doğa Çorlu; Subaşı, Özge; Yantaç, Asım Evren; Kuşçu, Kemal; PhD Student; PhD Student; Faculty Member; Faculty Member; Other; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; School of Medicine; N/A; N/A; 240920; 52621; N/A
    Autism is a complex, life-long condition that manifests itself in unique ways in each person. Due to the complexity of the condition along with not having efficient and immediate social support, parents with autistic children often seek for and rely upon the information generated by the community (parents, caregivers, autistics and experts) on online platforms. We look into what parents of autistic individuals discuss on an online platform in Turkey, how they practice autism online and why those practices are important or relevant. Our findings show how parents cope with understanding and defining autism, and how they seek for empowering each other, and managing the everyday collectively under a dominant medical discourse around autism in Turkish context. Based on our findings, we extend the existing knowledge on collective and alternative ways of re-defining autism as lived experience and introduce recommendations on how those strategies can be integrated to design.
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    Informing the design of question-asking conversational agents for reflection
    (Springer Science and Business Media Deutschland GmbH, 2024)  ; Department of Media and Visual Arts; Karaturhan, Pelin; Orhan, İlayda; Yantaç, Asım Evren; Department of Media and Visual Arts; Koç Üniversitesi KARMA Gerçeklik Teknolojileri Eğitim, Uygulama ve Yayma Merkezi (KARMA) / Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre (KARMA); KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; School of Medicine;  
    Reflecting on everyday experiences offers valuable insights and has the potential to enhance psychological well-being. Yet, only some have access to a facilitator for reflection. Conversational agents hold promise as companions for these discussions. We surveyed individuals with therapy experience to understand user needs and arrived at interaction strategies used in therapy. We then evaluated these strategies with five therapists and transformed our data, along with their input, into a set of interaction strategies to be used on conversational agents for reflection. We developed an AI chatbot prototype where we implemented these strategies and conducted a 1-week in-the-wild study with 34 participants to evaluate the interaction strategies and experiences of interacting with a chatbot for reflection. Findings reveal that participants are willing to engage with a chatbot, even with limited capabilities. Critical aspects include the chatbot’s contextual awareness, statement repetition, and human-like qualities. Successfully balancing questions with non-question statements is essential for a pleasurable dialogue-driven reflection. Our paper presents implications for future design and research studies. © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2024.
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    Probing human-soundscape interaction using observational user experience methods
    (Assoc Computing Machinery, 2016) N/A; Department of Mechanical Engineering; Department of Media and Visual Arts; Yücetürk, Selman; Obaid, Mohammad; Yantaç, Asım Evren; Master Student; Undergraduate Student; Faculty Member; Department of Mechanical Engineering; Department of Media and Visual Arts; Graduate School of Social Sciences and Humanities; College of Engineering; College of Social Sciences and Humanities; N/A; N/A; 52621
    Sound, whose perception depends on spatial, temporal and cognitive factors, is an intangible issue within interaction design. It is not very easy for interaction designers to explore, understand, or ideate on this intangible and complex phenomenon as they mostly rely on visual language, sketches, or physical prototypes. In this paper, we present initial insights to the design of an interactive mediated sound reality system, which refines the users' interaction with a soundscape. The main contribution of this study is the insights gathered through the use of three observational user experience (UX) methods: (1) note-taking in soundwalks; (2) soundscape visualization; (3) auditory journey maps to overcome the above-mentioned difficulty in rationalizing the intangibility of human-soundscape interaction with focusing, recording and reflecting spatial, temporal and interactive aspects of soundscape.
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    Towards a sustainable crowdsourced sound heritage archive by public participation: the soundsslike project
    (Association for Computing Machinery (ACM), 2016) Kuscu, Huseyin; N/A; Department of Media and Visual Arts; Yelmi, Pınar; Yantaç, Asım Evren; PhD Student; Faculty Member; Department of Media and Visual Arts; Graduate School of Sciences and Engineering; College of Social Sciences and Humanities; N/A; 52621
    This paper explains how user-centered design approach shapes a cultural heritage project in the sustainability context. The project aims to protect urban sounds as intangible cultural heritage elements and turn the action of protecting sounds into a collaborative work. Sounds are of great significance in daily urban life and in culture as they carry emotions and awaken cultural memories. Thus, they deserve to be protected and transferred to next generations. In this paper, we first evaluate soundscapes as an intangible cultural heritage element, second we explore the presentation techniques in soundscape studies in the literature, then we explain how the methods implemented step by step, and finally we introduce the two outcomes: the library archive (The Soundscape of Istanbul project) and the crowdsourced web archive (The Soundsslike project). The Soundscape of Istanbul project aims to collect and archive cultural and urban sounds of the city while The Soundsslike project is basically a crowdsourced online sound archive which invites people to record symbolic urban sounds and upload them to the online sound archive. This online platform was built and displayed in an exhibition by means of an interactive tabletop interface to learn more from users and contributors, and to enrich the archive content by raising public awareness of urban sounds.