Researcher:
Sahillioğlu, Yusuf

Job Title

PhD Student

First Name

Yusuf

Last Name

Sahillioğlu

Name

Name Variants

Sahillioğlu, Yusuf

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Search Results

Now showing 1 - 10 of 15
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    Publication
    Coarse-to-fine surface reconstruction from silhouettes and range data using mesh deformation
    (Academic Press Inc Elsevier Science, 2010) N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    We present a coarse-to-fine surface reconstruction method based on mesh deformation to build watertight surface models of complex objects from their silhouettes and range data. The deformable mesh, which initially represents the object visual hull, is iteratively displaced towards the triangulated range surface using the line-of-sight information. Each iteration of the deformation algorithm involves smoothing and restructuring operations to regularize the surface evolution process. We define a non-shrinking and easy-to-compute smoothing operator that fairs the surface separately along its tangential and normal directions. The mesh restructuring operator, which is based on edge split, collapse and flip operations, enables the deformable mesh to adapt its shape to the object geometry without suffering from any geometrical distortions. By imposing appropriate minimum and maximum edge length constraints, the deformable mesh, hence the object surface, can be represented at increasing levels of detail. This coarse-to-fine strategy, that allows high resolution reconstructions even with deficient and irregularly sampled range data, not only provides robustness, but also significantly improves the computational efficiency of the deformation process. We demonstrate the performance of the proposed method on several real objects.
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    Publication
    Coarse-to-fine combinatorial matching for dense isometric shape correspondence
    (Wiley, 2011) N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    We present a dense correspondence method for isometric shapes, which is accurate yet computationally efficient. We minimize the isometric distortion directly in the 3D Euclidean space, i.e., in the domain where isometry is originally defined, by using a coarse-to-fine sampling and combinatorial matching algorithm. Our method does not require any initialization and aims to find an accurate solution in the minimum-distortion sense for perfectly isometric shapes. We demonstrate the performance of our method on various isometric (or nearly isometric) pairs of shapes.
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    Publication
    3D Shape recovery and tracking from multi-camera video sequences via surface deformation
    (IEEE, 2006) Skala, V.; N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    This paper addresses 3D reconstruction and modeling of time-varying real objects using multicamera video. The work consists of two phases. In the first phase, the initial shape of the object is recovered from its silhouettes using a surface deformation model. The same deformation model is also employed in the second phase to track the recovered initial shape through the time-varying silhouette information by surface evolution. The surface deformation/evolution model allows us to construct a spatially and temporally smooth surface mesh representation having fixed connectivity. This eventually leads to an overall space-time representation that preserves the semantics of the underlying motion and that is much more efficient to process, to visualize, to store and to transmit.
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    Publication
    A surface deformation framework for 3D shape recovery
    (Springer-Verlag Berlin, 2006) N/A; N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    We present a surface deformation framework for the problem of 3D shape recovery. A spatially smooth and topologically plausible surface mesh representation is constructed via a surface evolution based technique, starting from an initial model. The initial mesh, representing the bounding surface, is refined or simplified where necessary during surface evolution using a set of local mesh transform operations so as to adapt local properties of the object surface. The final mesh obtained at convergence can adequately represent the complex surface details such as bifurcations, protrusions and large visible concavities. The performance of the proposed framework which is in fact very general and applicable to any kind of raw surface data, is demonstrated on the problem of shape reconstruction from silhouettes. Moreover, since the approach we take for surface deformation is Lagrangian, that can track changes in connectivity and geometry of the deformable mesh during surface evolution, the proposed framework can be used to build efficient time-varying representations of dynamic scenes.
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    Publication
    Scale normalization for isometric shape matching
    (Wiley, 2012) N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    We address the scale problem inherent to isometric shape correspondence in a combinatorial matching framework. We consider a particular setting of the general correspondence problem where one of the two shapes to be matched is an isometric (or nearly isometric) part of the other up to an arbitrary scale. We resolve the scale ambiguity by finding a coarse matching between shape extremities based on a novel scale-invariant isometric distortion measure. The proposed algorithm also supports (partial) dense matching, that alleviates the symmetric flip problem due to initial coarse sampling. We test the performance of our matching algorithm on several shape datasets in comparison to state of the art. Our method proves useful, not only for partial matching, but also for complete matching of semantically similar hybrid shape pairs whose maximum geodesic distances may not be compatible, a case that would fail most of the conventional isometric shape matchers.
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    Publication
    3D shape recovery and tracking from multi-camera video sequences via surface deformation
    (Institute of Electrical and Electronics Engineers (IEEE), 2006) Skala, V.; N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    This paper addresses 3D reconstruction and modeling of time-varying real objects using multicamera video. The work consists of two phases. In the first phase, the initial shape of the object is recovered from its silhouettes using a surface deformation model. The same deformation model is also employed in the second phase to track the recovered initial shape through the time-varying silhouette information by surface evolution. The surface deformation/evolution model allows us to construct a spatially and temporally smooth surface mesh representation having fixed connectivity. This eventually leads to an overall space-time representation that preserves the semantics of the underlying motion and that is much more efficient to process, to visualize, to store and to transmit. / Bu makale, çok kameralı video kullanarak zamanla değişen gerçek nesnelerin 3B yeniden yapılandırılmasını ve modellenmesini ele almaktadır. Çalışma iki aşamadan oluşmaktadır. İlk aşamada, nesnenin ilk şekli, bir yüzey deformasyon modeli kullanılarak silüetlerinden kurtarılır. Aynı deformasyon modeli, ikinci aşamada, yüzey evrimi yoluyla zamanla değişen siluet bilgisi yoluyla geri kazanılan ilk şekli izlemek için de kullanılır. Yüzey deformasyonu/evrimi modeli, sabit bağlantıya sahip uzamsal ve zamansal olarak pürüzsüz bir yüzey ağ temsili oluşturmamıza izin verir. Bu, sonunda, altta yatan hareketin anlamını koruyan ve işlemesi, görselleştirmesi, depolaması ve iletmesi çok daha verimli olan genel bir uzay-zaman temsiline yol açar.
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    Publication
    Coarse-to-fine isometric shape correspondence by tracking symmetric flips
    (Wiley, 2013) N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    We address the symmetric flip problem that is inherent to multi-resolution isometric shape matching algorithms. To this effect, we extend our previous work which handles the dense isometric correspondence problem in the original 3D Euclidean space via coarse-to-fine combinatorial matching. The key idea is based on keeping track of all optimal solutions, which may be more than one due to symmetry especially at coarse levels, throughout denser levels of the shape matching process. We compare the resulting dense correspondence algorithm with state-of-the-art techniques over several 3D shape benchmark datasets. The experiments show that our method, which is fast and scalable, is performance-wise better than or on a par with the best performant algorithms existing in the literature for isometric (or nearly isometric) shape correspondence. Our key idea of tracking symmetric flips can be considered as a meta-approach that can be applied to other multi-resolution shape matching algorithms, as we also demonstrate by experiments.
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    Publication
    3D shape correspondence by isometry-driven greedy optimization
    (IEEE Computer Soc, 2010) N/A; Department of Computer Engineering; Sahillioğlu, Yusuf; Yemez, Yücel; PhD Student; Faculty Member; Department of Computer Engineering; Graduate School of Sciences and Engineering; College of Engineering; 215195; 107907
    We present an automatic method that establishes 3D correspondence between isometric shapes. Our goal is to find an optimal correspondence between two given (nearly) isometric shapes, that minimizes the amount of deviation from isometry. We cast the problem as a complete surface correspondence problem. Our method first divides the given shapes to be matched into surface patches of equal area and then seeks for a mapping between the patch centers which we refer to as base vertices. Hence the correspondence is established in a fast and robust manner at a relatively coarse level as imposed by the patch radius. We optimize the isometry cost in two steps. in the first step, the base vertices are transformed into spectral domain based on geodesic affinity, where the isometry errors are minimized in polynomial time by complete bipartite graph matching. the resulting correspondence serves as a good initialization for the second step of optimization in which we explicitly minimize the isometry cost via an iterative greedy algorithm in the original 3D Euclidean space. We demonstrate the performance of our method on various isometric (or nearly isometric) pairs of shapes for some of which the ground-truth correspondence is available.
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    Publication
    IMOTION — a content-based video retrieval engine
    (Springer, 2015) Rossetto, Luca; Giangreco, Ivan; Schuldt, Heiko; Dupont, Stèphane; Seddati, Omar; Department of Computer Engineering; N/A; Sezgin, Tevfik Metin; Sahillioğlu, Yusuf; Faculty Member; PhD Student; Department of Computer Engineering; College of Engineering; Graduate School of Sciences and Engineering; 18632; 215195
    This paper introduces the IMOTION system, a sketch-based video retrieval engine supporting multiple query paradigms. For vector space retrieval, the IMOTION system exploits a large variety of lowlevel image and video features, as well as high-level spatial and temporal features that can all be jointly used in any combination. In addition, it supports dedicated motion features to allow for the specification of motion within a video sequence. For query specification, the IMOTION system supports query-by-sketch interactions (users provide sketches of video frames), motion queries (users specify motion across frames via partial flow fields), query-by-example (based on images) and any combination of these, and provides support for relevance feedback.
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    Publication
    Shape from silhouette using topology-adaptive mesh deformation
    (Elsevier, 2009) Department of Computer Engineering; N/A; Yemez, Yücel; Sahillioğlu, Yusuf; Faculty Member; PhD Student; Department of Computer Engineering; College of Engineering; Graduate School of Sciences and Engineering; 107907; 215195
    We present a computationally efficient and robust shape from silhouette method based on topology-adaptive mesh deformation, which can produce accurate, smooth, and topologically consistent 3D mesh models of complex real objects. The deformation scheme is based on the conventional snake model coupled with local mesh transform operations that control the resolution and uniformity of the deformable mesh. Based on minimum and maximum edge length constraints imposed on the mesh, we describe a fast collision detection method which is crucial for computational efficiency of the reconstruction process. The topology of the deformable mesh, which is initially zero genus, can be modified whenever necessary by merging operations in a controlled and robust manner by exploiting the topology information available in the silhouette images. The performance of the proposed shape from silhouette technique is demonstrated on several real objects.