Researcher: Gatos, Doğa Çorlu
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Gatos, Doğa Çorlu
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Publication Metadata only Preliminary studies on exploring autistic sensory perception with sensory ethnography and biosensors(Springer, 2016) N/A; Department of Media and Visual Arts; Gatos, Doğa Çorlu; Yantaç, Asım Evren; PhD Student; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 52621More than anybody else, individuals with Autism Spectrum Disorder (ASD) easily suffer from environmental stimuli and sensory overloads due to their particular sensory perceptual systems which also cause attention related problems as well as communication difficulties in everyday lives. In our previous interaction design explorations for augmenting attention of autistics, we suggested that it would be beneficial to keep track of autistics’ individual differences and needs, and provide information accordingly [1]. Even though the existing methods that examine autistic sensory perception provide extensive knowledge, they are insufficient to provide in-depth user specific live data for a learning and a sensory-aware system which satisfy such particular differences. Thus, as we carry on ideating attentive user interfaces for autistics, our current studies focus on possible research methods which can access sensory perceptual data in individual levels. Here in this paper, we share our preliminary insights from the studies on exploring sensory ethnography and, depending on our three ongoing and interconnected prototypical studies, we suggest that this can reveal and represent novel ways of seeing the already known information of how autistics perceive the world and insights for the design of a sensory ethnography tool.Publication Metadata only Examining online practices of an autism parent community in Turkey: goals, needs, and opportunities(assoc Computing Machinery, 2019) N/A; N/A; Department of Media and Visual Arts; Department of Media and Visual Arts; N/A; Yıldız, Zeynep; Gatos, Doğa Çorlu; Subaşı, Özge; Yantaç, Asım Evren; Kuşçu, Kemal; PhD Student; PhD Student; Faculty Member; Faculty Member; Other; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Graduate School of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; School of Medicine; N/A; N/A; 240920; 52621; N/AAutism is a complex, life-long condition that manifests itself in unique ways in each person. Due to the complexity of the condition along with not having efficient and immediate social support, parents with autistic children often seek for and rely upon the information generated by the community (parents, caregivers, autistics and experts) on online platforms. We look into what parents of autistic individuals discuss on an online platform in Turkey, how they practice autism online and why those practices are important or relevant. Our findings show how parents cope with understanding and defining autism, and how they seek for empowering each other, and managing the everyday collectively under a dominant medical discourse around autism in Turkish context. Based on our findings, we extend the existing knowledge on collective and alternative ways of re-defining autism as lived experience and introduce recommendations on how those strategies can be integrated to design.Publication Metadata only Exploring diminished reality (DR) spaces to augment the attention of individuals with autism(Ieee, 2015) Fjeld, Morten; Kunz, Andreas; Department of Media and Visual Arts; N/A; Yantaç, Asım Evren; Gatos, Doğa Çorlu; Faculty Member; PhD Student; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 52621; N/AThe emerging paradigm of attentive user interfaces (AUI) focuses on solutions for optimizing human-computer interaction to meet users' needs while also regulating human-human communication by orienting attention or filtering communication. Using a similar approach, we believe that AUIs may benefit attention disorder challenges of individuals with autism spectrum disorder (ASD), who are adversely affected by continuously changing surroundings or distracting visual incidents even when no technologies are involved. With this perspective, we carried out eight participative design workshops with interaction designers and ASD domain experts aiming to explore possible AUI solutions for ASD individuals. Interestingly, these studies yielded a novel AUI concept consisting of a mirror-like wall interface filtering out irrelevant visual information from real-time capture of a space. This paper presents some future applications of DR and discusses related human factors. A contribution of this paper is early insights from the set of eight workshops.Publication Metadata only Oxygen mask: understanding how autism parents seek support(Association for Computing Machinery, 2020) Department of Media and Visual Arts; N/A; Yantaç, Asım Evren; Gatos, Doğa Çorlu; Faculty Member; PhD Student; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 52621; N/AParents with children on the autism spectrum often use online resources to find information and social support, but it is unclear whether these online spaces emulate the support and care practices that parents seek offline. Based on a series of interviews with 15 parents of children on the autism spectrum, we studied the qualitative aspects of how these parents seek, acquire, and share support in relation to their needs and caregiving practices. Our findings reveal that seeking and receiving support entail considerable efforts due to the challenges parents face while conveying information about their children to others, and due to how the provided support clashes with their needs. Analyzing these parents' accounts, we discuss implications for designing online spaces to help autism parents benefit from each other's experiential knowledge while accessing to emotional, instrumental and validated informational support.Publication Metadata only Mediated reality mirror: towards a study with autistic users(Assoc Computing Machinery, 2016) Fjeld, Morten; N/A; Department of Media and Visual Arts; Department of Media and Visual Arts; Gatos, Doğa Çorlu; Özdeşlik, Beste; Yantaç, Asım Evren; PhD Student; Undergraduate Student; Faculty Member; Department of Media and Visual Arts; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; N/A; 52621Open offices, despite their tangible advantages, are challenging for autistic individuals due to continuous visual and social interruptions. In order to filter out these distractions and enhance autistics' attention and communication with their coworkers, here we introduce the mediated reality mirror (MRM) concept deriving from the inspiring developments in diminished and augmented reality. We conducted two bodystorming workshops and interviews with 14 non-autistic participants in order to inform the design process of MRM and our future studies with autistics which is a one shot opportunity. In this paper we present the outcomes of the workshops and the interviews as well as their contributions to our future studies with autistic users of MRM.Publication Open Access How HCI bridges health and design in online health communities: a systematic review(Association for Computing Machinery (ACM), 2021) Department of Media and Visual Arts; N/A; Gatos, Doğa Çorlu; Günay, Aslı; Kırlangıç, Güncel; Kuşçu, Kemal; Yantaç, Asım Evren; Faculty Member; Faculty Member; Department of Media and Visual Arts; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; School of Medicine; N/A; 150162; N/A; N/A; 52621This paper presents a systematic review of online health communities (OHCs) published between 2009 and 2020 in the ACM Digital Library. Aiming to consolidate the current issues, design knowledge, challenges, and tensions in OHCs, our analysis identified four high-level aspects related to the use and design of OHCs: (1) temporal: OHCs as transition spaces, (2) spatial: bridging experiential knowledge with medical expertise, (3) technological: exchanging and locating peer support, and (4) tension dimensions in OHCs. We further discuss methodological improvements and computing opportunities for OHC research and how to increase OHC members’ agency in such a medically dominated context. These findings have the potential to inform future OHC designs and help researchers and designers position future contributions.Publication Open Access Envisioning social drones in education(Frontiers, 2022) Johal, W.; Obaid, M.; Department of Media and Visual Arts; N/A; Yantaç, Asım Evren; Gatos, Doğa Çorlu; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 52621; N/AEducation is one of the major application fields in social Human-Robot Interaction. Several forms of social robots have been explored to engage and assist students in the classroom environment, from full-bodied humanoid robots to tabletop robot companions, but flying robots have been left unexplored in this context. In this paper, we present seven online remote workshops conducted with 20 participants to investigate the application area of Education in the Human-Drone Interaction domain; particularly focusing on what roles a social drone could fulfill in a classroom, how it would interact with students, teachers and its environment, what it could look like, and what would specifically differ from other types of social robots used in education. In the workshops we used online collaboration tools, supported by a sketch artist, to help envision a social drone in a classroom. The results revealed several design implications for the roles and capabilities of a social drone, in addition to promising research directions for the development and design in the novel area of drones in education.