Researcher:
Apaydın, Pınar

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PhD Student

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Pınar

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Apaydın

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Apaydın, Pınar

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Now showing 1 - 3 of 3
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    Publication
    Dowry patterns: re-thinking the collective digital craft-making as a language
    (Association for Computing Machinery, 2020) Department of Media and Visual Arts; N/A; Subaşı, Özge; Apaydın, Pınar; Faculty Member; PhD Student; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 240920; N/A
    Previous work in CSCW on digital forms of craft pointed to the importance of materialistic, social, collaborative and historical characteristics of the craft. We add to existing research of how digital forms of craft engage with the longstanding traditions and rituals of the craft by introducing a case about the craft patterns from central Anatolia, Turkey. We present a collective ritualistic practice, the dowry making, and the patterns used in dowry to understand the relationship between craft and the dowry pattern as a reflection of those practices. By imagining how the craft patterns and craft-making should transfer to a digital context, we aim to inform how technologies and craft can engage on a level that respects the cultural, traditional, and ritualistic components that comprise the context in which the craft practice is situated. We provide several reflection points on how to avoid being reductionist in applications of technology.
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    PublicationOpen Access
    Decentralizing carer-stray cat interactions in local neighborhoods
    (CEUR-WS, 2021) Department of Media and Visual Arts; N/A; Subaşı, Özge; Apaydın, Pınar; Cucumak, Sena; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 240920; N/A; N/A
    In this paper, we introduce a design fieldwork study on carer-stray cat interactions in local neighborhoods. While previous work on Animal-Computer-Interaction concentrated on animal participation, we aim to explore the limits to equal participation of interactants beyond human-centrism using Actor-Network-Theory (ANT). Prioritization of human practices is indicated according to the initial results in this interaction. It is unclear how the observed interactions and objects relate to the cat's practices, well-being, or comfort in several cases. The future of Animal-Computer-Interaction in terms of anthropocentrism is questioned by mapping the findings to theories beyond humans. This study can inspire Nature HCI researchers -and the broader HCI communities- to create less centralized interactions and technologies emphasizing human and non-human interactants more equitably.
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    PublicationOpen Access
    A critical game for collective interactions around money
    (CEUR-WS, 2021) Department of Media and Visual Arts; N/A; Subaşı, Özge; Apaydın, Pınar; Faculty Member; Department of Media and Visual Arts; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; 240920; N/A
    This paper introduces a critical play experience, Survival of the Fittest?*, that challenges people to economically survive by generating alternative ideas on how and when to cooperate. Games set a definite environment to achieve, compete, socialize and exchange ideas. Play adds to the game environment by allowing players to generate their terms and critically evaluate the designated rules for them. In this work, benefiting from an unfinished co-play setting, we aim to learn from players’ experiences on collectively arranging and organizing their resources around a similar cause. This setting allows for an exploration of moral boundaries of economic interactions and the role of technologies. We further reflect on how players manage their shared resources, form relationships, re-interpret existing systems and examine analog and digital technologies.