Researcher:
Özbeyli, İsmet Melih

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Undergraduate Student

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İsmet Melih

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Özbeyli

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Özbeyli, İsmet Melih

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Now showing 1 - 2 of 2
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    Publication
    Wearpg: movement-based tabletop role-playing game with arm-worn devices and an augmented die
    (Assoc Computing Machinery, 2017) N/A; Department of Media and Visual Arts; Department of Computer Engineering; Buruk, Oğuz Turan; Özcan, Oğuzhan; Özbeyli, İsmet Melih; PhD Student; Faculty Member; Faculty Member; Undergraduate Student; Department of Media and Visual Arts; Department of Computer Engineering; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Engineering; N/A; 12532; N/A
    Augmenting tabletop role-playing games (TTRPG) with computers took much attention of researchers recently. Nevertheless, these efforts mostly remained as functional augmentations. We believe that integrating new gameplay styles to this genre is still an underexplored area. Drawing upon the previous studies, we believe that wearables which support movement-based gameplay can be a good step taken in this direction as previous studies claim that wearables can strengthen the link to the imaginary worlds which is critical for TTRPG experience while the movement-based play can increase the player engagement. However, previous studies did not investigate these concepts with an implemented technology. Therefore, to get a better understanding of how wearables can alter the TTRPG experience, we designed a new RPG game system and developed the Elemental Gauntlet and the Luck Stone which enable movement-based game play in TTRPG context. Our preliminary results showed that, movement-based play and wearable props strengthen the identification feeling with the fictional character and resulted in a better immersion to the imaginary world of the game.
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    PublicationOpen Access
    Augmented tabletop role-playing game with movement-based gameplay and arm-worn devices
    (Association for Computing Machinery (ACM), 2017) Department of Computer Engineering; Buruk, Oğuz Turan; Özcan, Oğuzhan; Özbeyli, İsmet Melih; Faculty Member; Department of Computer Engineering; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); College of Engineering; N/A; 12532; N/A
    Augmenting table-top role-playing games (TTRPG) is a trending subject in game research. Different objects and interaction modalities such as surface displays, tangible devices or interactive rooms are used for the augmentation of TTRPG. Still, usage of wearable devices and movement-based gameplay in such games is a rather underexplored area although they have a potential for enhancing the player experience according to the previous studies. To delve into this area, we developed a new interactive environment comprised of arm-worn devices and an augmented die. These devices, together with a new role-playing game system, facilitate movement-based gameplay which encourage players to enact their characters with their bodies. In this paper, we explained the specifications of this gaming environment and our demonstration setting.