Researcher: Eskenazi, Terry
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Eskenazi, Terry
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Publication Metadata only Qualitative dimensions of technology-mediated reflective learning: the case of VR experience of psychosis(Association for Computing Machinery, 2021) Department of Psychology; Department of Psychology; Department of Media and Visual Arts; Department of Media and Visual Arts; Department of Media and Visual Arts; N/A; Department of Media and Visual Arts; N/A; N/A; Eskenazi, Terry; Günay, Aslı; Yantaç, Asım Evren; Vatansever, Ali; Şemsioğlu, Sinem; Gürkan, Onur; Akbaş, Saliha; Kuşçu, Kemal; Faculty Member; Faculty Member; Faculty Member; Faculty Member; Teaching Faculty; PhD Student; Researcher; PhD Student; Other; Department of Psychology; Department of Media and Visual Arts; College of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; Graduade School of Social Sciences and Humanities; 258780; 222027; 150162; 52621; 121209; N/A; N/A; N/A; N/ASelf-reflection is evaluation of one’s inferential processes often triggered by complex social and emotional experiences, characterized by their ambiguity and unpredictability, pushing one to re-interpret the experience, and update existing knowledge. Using immersive Virtual Reality (VR), we aimed to support social and emotional learning (SEL) through reflection in psychology education. We used the case of psychosis as it involves ambiguous perceptual experiences. With a codesign workshop, we designed a VR prototype that simulates the perceptual, cognitive, affective, and social elements of psychotic experiences, followed by a user-study with psychology students to evaluate the potential of this technology to support reflection. Our analyses suggested that technology-mediated reflection in SEL involves two dimensions: spontaneous perspective-taking and shared state of affect. By exploring the subjective qualities of reflection with the said dimensions, our work contributes to the literature on technology-supported learning and VR developers designing for reflection.Publication Metadata only Temporal error monitoring with directional error magnitude judgements: a robust phenomenon with no effect of being watched(Springer Heidelberg, 2021) N/A; Department of Psychology; Department of Psychology; Department of Psychology; Öztel, Tutku; Eskenazi, Terry; Balcı, Fuat; Teaching Faculty; Faculty Member; Faculty Member; Department of Psychology; Koç University Research Center for Translational Medicine (KUTTAM) / Koç Üniversitesi Translasyonel Tıp Araştırma Merkezi (KUTTAM); College of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 258780; 51269A key aspect of metacognition is the ability to monitor performance. A recent line of work has shown that error-monitoring ability captures both the magnitude and direction of timing errors, thereby pointing at the metric composition of error monitoring [e.g., Akdogan and Balci (J Exp Psychol lutps://dx.doi.org/10.1037/xge0000265, 2017)]. These studies, however, primarily used a composite variable that combined isolated measures of ordinal confidence ratings (as a proxy for error magnitude judgement) and "shorter/longer than the target" judgements. In two experiments we tested temporal error monitoring (TEM) performance with a more direct measure of directional error magnitude rating on a continuum. The second aim of this study is to test if TEM performance is modulated by the feeling of being watched that was previously shown to influence metacognitive-like monitoring processes. We predicted that being watched would improve TEM performance, particularly in participants with high timing precision (a proxy for high task mastery), and disrupt TEM performance in participants with low timing precision (a proxy for low task mastery). In both experiments, we found strong evidence for TEM ability. However, we did not find any reliable effect of the social stimulus on TEM performance. In short, our results demonstrate that metric error monitoring is a robust metacognitive phenomenon, which is not sensitive to social influence.Publication Metadata only Exploring the hook-up app: low sexual disgust and high sociosexuality predict motivation to use tinder for casual sex(Pergamon-Elsevier Science Ltd, 2018) N/A; N/A; Department of Psychology; Sevi, Barış; Eskenazi, Terry; Master Student; Faculty Member; Department of Psychology; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 258780Tinder, also known as the "hook-up app" is the leading online dating application. In this study, we explored the reasons for using Tinder when seeking opportunities for casual sex. We asked whether sexual disgust sensitivity and sociosexuality predict Tinder use with motivation for casual sex. We also tested if gender moderated this relationship. Results of the data collected from 169 Tinder using Amazon Mechanical Turk workers revealed that sexual disgust sensitivity and sociosexuality were predictors of motivation to use Tinder for casual sex. The participants with higher sexual disgust sensitivity reported a lower motivation while the participants with higher sociosexuality reported a higher motivation for casual sex in their Tinder usage. While this model explained the motivation for men, a different model explained women's motivation. Sociosexuality mediated the relationship between sexual disgust sensitivity and the motivation to use Tinder for casual sex for women Tinder users. Results are discussed from an evolutionary perspective.Publication Metadata only Competing with or against cozmo, the robot: influence of interaction context and outcome on mind perception(Springer, 2021) N/A; Department of Business Administration; N/A; Department of Business Administration; Department of Psychology; Lefkeli, Deniz; Özbay, Yağmur; Canlı, Zeynep Gürhan; Eskenazi, Terry; Teaching Faculty; Master Student; Faculty Member; Faculty Member; Department of Business Administration; Department of Psychology; College of Administrative Sciences and Economics; Graduate School of Social Sciences and Humanities; College of Administrative Sciences and Economics; College of Social Sciences and Humanities; N/A; N/A; 16135; 258780With the rise of integration of robots in our daily lives, people find their own ways of normalizing their interaction with artificial agents, one of which is attributing mind to them. Research has shown that attributing mind to an artificial agent improves the flow of the interaction and alters behavior following it. However, little is known about the the influence of the interaction context and the outcome of the interaction. Addressing this gap in the literature, we explored the influence of theInteraction Context(cooperation vs. competition) andOutcome(win vs. lose) on the attributed levels of mind to an artificial agent. To that end, we used an interactive game that consisted of trivia questions between teams of human participants and the robot Cozmo. We found that in the cooperation condition, those who lost as a team ascribed greater levels of mind to the agent compared to those who won as a team. However, participants who competed with and won against the robot attributed greater levels of mind to the agent compared to those who cooperated and won as a team. These results suggest that people attribute mind to artificial agents in a self-serving way, depending on the interaction context and outcome.Publication Metadata only The impact of perceived threat of infectious disease on the framing effect(Springernature, 2018) N/A; Department of Psychology; Sevi, Barış; Eskenazi, Terry; Master Student; Faculty Member; Department of Psychology; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; 258780The framing effect is a heuristic bias, where the way a question is presented affects people's response to it. This study (n=924) investigated the influence of the behavioral immune system on the framing effect. We tested the changes in people's responses towards two frames (i.e., losses and gains) when presented with a threat of disease and as a function of their perceived vulnerability to disease (PVD) level. After being randomly assigned to one of three priming conditions-disease threat, negative threat, and no-threat-participants were presented with one of the two-frame versions (gain or loss) of the damaged painting problem where they chose between a safe and a risky option. Finally, participants responded to the PVD scale and to demographic questions. Results revealed that when people were primed with disease threat, those with lower PVD had a higher likelihood to take risks in the gain frame and a lower likelihood in the loss frame. This effect was not observed when participants were primed with negative threat or no-threat, nor for those participants with high levels of PVD. This finding suggests a specific effect of disease threat on the framing effect.Publication Metadata only Is there a survival processing efect in metacognition?(Springer Heidelberg) Alper; Akcay,; N/A; Department of Media and Visual Arts; Department of Psychology; Çabuk, Dilan; Yelimlieş, Alper; Eskenazi, Terry; Teaching Faculty; Undergraduate Student; Faculty Member; Department of Media and Visual Arts; Department of Psychology; College of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; N/A; N/A; 258780Memory systems serve an adaptive function for the fitness of organisms. A good example of this is the Survival Processing Effect (SPE) which points to increased retention of information when it is processed in a survival context compared to other contexts. Survival processing may also affect metacognitive processes, by increasing confidence judgments as well as increasing metacognitive sensitivity. No previous study, however, has directly examined whether processing information for survival also has an effect on metacognitive processes. Here we ask whether SPE extends to the metacognitive system in terms of both metacognitive sensitivity and confidence bias. In Experiment 1 participants were asked to rate a list of words in terms of relevance in a survival scenario or a moving scenario. In a surprise old/new recognition test, they were given one word at a time and asked to indicate if they have rated the presented word before and state how confident they are in that choice. Surprisingly, the results did not reveal a SPE, which may have been due to high overall performance in the recognition task. In Experiment 2 we increased the level of difficulty of the memory task, which resulted in a robust SPE, but could not find this effect in metacognitive monitoring. Together, these results suggest that survival processing may not affect metacognitive processes in a reliable fashion.Publication Metadata only Hands of confidence: when gestures increase confidence in spatial problem-solving(Sage, 2023) Furman, Reyhan; N/A; Department of Psychology; Department of Psychology; Çapan, Dicle; Göksun, Tilbe; Eskenazi, Terry; PhD Student; Faculty Member; Faculty Member; Department of Psychology; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; 333983; 47278; 258780This study examined whether the metacognitive system monitors the potential positive effects of gestures on spatial thinking. Participants (N = 59, 31F, Mage = 21.67) performed a mental rotation task, consisting of 24 problems varying in difficulty, and they evaluated their confidence in their answers to problems in either gesture or control conditions. The results revealed that performance and confidence were higher in the gesture condition, in which the participants were asked to use their gestures during problem-solving, compared with the control condition, extending the literature by evidencing gestures’ role in metacognition. Yet, the effect was only evident for females, who already performed worse than males, and when the problems were difficult. Encouraging gestures adversely affected performance and confidence in males. Such results suggest that gestures selectively influence cognition and metacognition and highlight the importance of task-related (i.e., difficulty) and individual-related variables (i.e., sex) in elucidating the links between gestures, confidence, and spatial thinking.Publication Metadata only Dishonesty in public reports of confidence: metacognitive monitoring of memory conformity(Amer Psychological Assoc) N/A; Department of Psychology; Department of Psychology; Çapan, Dicle; Eskenazi, Terry; Gülgöz, Sami; PhD Student; Faculty Member; Faculty Member; Department of Psychology; Graduate School of Social Sciences and Humanities; College of Social Sciences and Humanities; College of Social Sciences and Humanities; 333983; 258780; 49200Although memory is constantly monitored and controlled by the metacognitive system, little is known about how people monitor memory conformity, incorporating information in others' memories into one's memory of a specific event. In this study, we tested participants' memory for a seemingly shared event and asked them to report their confidence in their answers both individually and jointly. We also explored the relationships between specific individual characteristics, memory, and confidence variables. We have two critical findings apart from replicating the well-evidenced memory conformity effect. First, participants were privately more confident in memory decisions when they did not conform to their cowitness than when they conformed. Conversely, they were publicly more confident in decisions when they conformed than when they did not conform. Second, participants were publicly more confident when they conformed to an incorrect than a correct answer, social outsourcing the information when uncertain. These results indicate that the metacognitive system successfully monitors the social influences on memory, tracks the reliability of information presented by another, and refers to it in context-specific ways (i.e., public vs. private).Publication Open Access Virtual dance mirror: a functional approach to avatar representation through movement in immersive VR(Association for Computing Machinery (ACM), 2022) Öztürk, Aslı; Topal, Onur Sümer; Department of Media and Visual Arts; Department of Psychology; N/A; Yantaç, Asım Evren; Eskenazi, Terry; Akbaş, Saliha; Şemsioğlu, Sinem; Kuşçu, Kemal; Faculty Member; Department of Media and Visual Arts; Department of Psychology; College of Social Sciences and Humanities; Graduate School of Social Sciences and Humanities; School of Medicine; 52621; 258780; N/A; N/A; N/AImmersive Virtual Reality (VR) technologies offer new possibilities for studying embodied interaction with different sets of constraints and affordances for action-taking while using one's physical body. In this study, we designed and prototyped a VR dance experience, Virtual Dance Mirror, where a dancer's bodily movements are reflected on a 3D avatar model using a motion-capture suit. We investigated the novel possibilities for avatar design based on the expression of movements available for dancers in VR environment. After a preliminary briefing session, we conducted a user-study with five dancers with semi-structured interviews. Our findings support HCI literature on virtual body design to facilitate collaboration and non-verbal communication between VR users.Publication Open Access Flow state feedback through sports wearables: a case study on tennis(Association for Computing Machinery (ACM), 2018) Department of Computer Engineering; Department of Electrical and Electronics Engineering; Department of Psychology; Onbaşlı, Mehmet Cengiz; Coşkun, Aykut; Özcan, Oğuzhan; Eskenazi, Terry; Akgün, Barış; Havlucu, Hayati; Faculty Member; Faculty Member; Faculty Member; Faculty Member; Department of Computer Engineering; Department of Electrical and Electronics Engineering; Department of Psychology; KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR); Koç University Research Center for Translational Medicine (KUTTAM) / Koç Üniversitesi Translasyonel Tıp Araştırma Merkezi (KUTTAM); Graduate School of Sciences and Engineering; Graduate School of Social Sciences and Humanities; 258783; 165306; 12532; 258780; 258784; N/AFlow state is a psychological state of optimal performance. To experience flow state, one needs to receive unambiguous feedback. Previous studies have described activities with internalized feedback modalities (e.g. visual). However, they do not offer any appropriate feedback modality for the activities that may benefit from external feedback, such as opponent-based sports. Addressing the issue, we adopted a research through design process and considered tennis as our case, in which players can benefit from attaining flow [1]. This pictorial reveals our approach to design 6 wearable device concepts under 3 design themes as future directions for design practitioners and researchers.