Publication:
The fantasy of do what you love and ludic authoritarianism in the videogame industry

dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorBulut, Ergin
dc.contributor.kuprofileFaculty Member
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokid219279
dc.date.accessioned2024-11-10T00:11:18Z
dc.date.issued2023
dc.description.abstractLike other creative workers, videogame developers believe doing what you love (DWYL) brings success and happiness. Drawing on three years of ethnography in a U.S. based studio, I theorize DWYL as a social fantasy, which glues developers to work despite cruelties. Because developers' attachment to work is not an individual matter of the heart but a powerful relation that is mutually cultivated, desired, and even joyfully dictated, I conceptualize these cruelties through "ludic authoritarianism", redefined as a diffuse form of workplace regime. In this regime, both the management and developers invest in the DWYL fantasy that normalizes overwork, creates success mythologies, institutes vague performance metrics, and cultivates discriminatory production cultures. Moving beyond "love at work brings exploitation" narratives, I show how authoritarianism is not a deviant political form in non-Western contexts but a diffuse and playful culture across elite workplaces in the Global North.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.identifier.doi10.1177/15274764231156377
dc.identifier.eissn1552-8316
dc.identifier.issn1527-4764
dc.identifier.quartileQ3
dc.identifier.scopus2-s2.0-85149467249
dc.identifier.urihttp://dx.doi.org/10.1177/15274764231156377
dc.identifier.urihttps://hdl.handle.net/20.500.14288/17462
dc.identifier.wos938501200001
dc.keywordsVideogame industry
dc.keywordsFantasy
dc.keywordsLove
dc.keywordsLudic authoritarianism
dc.keywordsCreative industries
dc.languageEnglish
dc.publisherSage
dc.sourceTelevision and New Media
dc.subjectCommunication
dc.subjectFilm
dc.subjectRadio
dc.subjectTelevision
dc.titleThe fantasy of do what you love and ludic authoritarianism in the videogame industry
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.authorid0000-0002-7972-3919
local.contributor.kuauthorBulut, Ergin
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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