Publication:
Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology

dc.contributor.coauthorYantac, Asim Evren
dc.contributor.coauthorEmengen, Ayse
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuprofileFaculty Member
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokid12532
dc.date.accessioned2024-11-09T23:09:24Z
dc.date.issued2011
dc.description.abstractThis paper investigates the effectiveness of participatory design study in rendering the students' capability of producing innovative design solutions to problems with uncertainties with which the students have no prior experience. At the project, the students were given a case to work on augmented reality technology with which they had no previous experience and design a tactical interface for sailing boats, a field they had no competence in. While the students were asked to develop proposals for this design problem with which they were inexperienced, a two-stage study was conducted to enable them to produce ideas on the topic. This paper discusses the impacts of such a participatory method in terms of design education. At the end of our study, it was observed that the students were positively influenced by the process in which they worked collaboratively with an expert user group.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.issue1
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.volume22
dc.identifier.doi10.1080/14626268.2011.548522
dc.identifier.eissn1744-3806
dc.identifier.issn1462-6268
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-79956209840
dc.identifier.urihttp://dx.doi.org/10.1080/14626268.2011.548522
dc.identifier.urihttps://hdl.handle.net/20.500.14288/9290
dc.identifier.wos290401600004
dc.keywordsParticipatory design
dc.keywordsDesign education
dc.keywordsAugmented reality
dc.keywordsDisabling environment
dc.languageEnglish
dc.publisherTaylor & Francis
dc.sourceDigital Creativity
dc.subjectArt
dc.titleParticipatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.authorid0000-0002-4410-3955
local.contributor.kuauthorÖzcan, Oğuzhan
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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