Publication: Circular synergy city: designing an online board game to foster collaboration in the circular economy
dc.contributor.coauthor | Cay, Damla | |
dc.contributor.coauthor | Bakirlioglu, Yekta | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.department | KARMA (Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre) | |
dc.contributor.department | KUAR (KU Arçelik Research Center for Creative Industries) | |
dc.contributor.kuauthor | Yantaç, Asım Evren | |
dc.contributor.kuauthor | Coşkun, Aykut | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | Laboratory | |
dc.contributor.schoolcollegeinstitute | Research Center | |
dc.date.accessioned | 2025-03-06T21:00:05Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Makerspaces have emerged as potential facilitators of the transition from the linear economic model to a circular economy (CE). This transition necessitates collaboration among diverse stakeholders to create sustainable, yet resilient systems. However, fostering effective collaboration faces numerous barriers, including misaligned interests, competition dynamics, limited knowledge experience, power asymmetry, and lack of trust. Our paper addresses these challenges and proposes an alternative tool for fostering collaboration: an online board game called Circular Synergy City. Unlike existing games, Circular Synergy City focuses on collaboration, allowing players to interact, negotiate, and plan with each other to explore potential synergies. We tested this game with 160 players in two play sessions. Based on the feedback gathered during these sessions, we present recommendations for developing collaboration-focused content, and board games. | |
dc.description.indexedby | WOS | |
dc.description.indexedby | Scopus | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | EU | |
dc.description.sponsorship | This research received funding from the European Union's Horizon 2020 Research and Innovation Programme under grant agreement No 821479. The European Commission for the production of this publication does not constitute endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. We would like to extend our gratitude to all the participants who generously dedicated their time and shared their insights during the playtesting sessions of the Circular Synergy City game. We are also immensely grateful to our colleagues who provided analysis support. This project would not have been possible without the collaborative spirit and shared commitment of our participants, the 2021 and 2022 cohorts of the ID480 Design Management course, Department of Industrial Design, Middle East Technical University. We are deeply appreciative of your contributions and thank you for being an integral part of this endeavour. | |
dc.identifier.doi | 10.1145/3679318.3685361 | |
dc.identifier.grantno | European Union [821479];H2020 Societal Challenges Programme [821479] Funding Source: H2020 Societal Challenges Programme | |
dc.identifier.isbn | 9798400709661 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-85206577766 | |
dc.identifier.uri | https://doi.org/10.1145/3679318.3685361 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/27840 | |
dc.identifier.wos | 1332352300028 | |
dc.keywords | Game-based learning | |
dc.keywords | Board game | |
dc.keywords | Collaboration | |
dc.language.iso | eng | |
dc.publisher | Association for Computing Machinery | |
dc.relation.ispartof | Proceedings of the 13th Nordic Conference on Human-Computer Interaction, Nordichi 2024 | |
dc.subject | Computer science, information systems | |
dc.subject | Computer science, theory and methods | |
dc.subject | Telecommunications | |
dc.subject | Nanoscience and nanotechnology | |
dc.title | Circular synergy city: designing an online board game to foster collaboration in the circular economy | |
dc.type | Conference Proceeding | |
dspace.entity.type | Publication | |
local.publication.orgunit1 | College of Social Sciences and Humanities | |
local.publication.orgunit1 | Laboratory | |
local.publication.orgunit1 | Research Center | |
local.publication.orgunit2 | Department of Media and Visual Arts | |
local.publication.orgunit2 | KARMA (Koç University KARMA Mixed Reality Technologies Training, Implementation and Dissemination Centre) | |
local.publication.orgunit2 | KUAR (KU Arçelik Research Center for Creative Industries) | |
relation.isOrgUnitOfPublication | 483fa792-2b89-4020-9073-eb4f497ee3fd | |
relation.isOrgUnitOfPublication | 35e6b5b3-9af5-4a98-b0b5-4bda0b24a765 | |
relation.isOrgUnitOfPublication | 738de008-9021-4b5c-a60b-378fded7ef70 | |
relation.isOrgUnitOfPublication.latestForDiscovery | 483fa792-2b89-4020-9073-eb4f497ee3fd | |
relation.isParentOrgUnitOfPublication | 3f7621e3-0d26-42c2-af64-58a329522794 | |
relation.isParentOrgUnitOfPublication | 20385dee-35e7-484b-8da6-ddcc08271d96 | |
relation.isParentOrgUnitOfPublication | d437580f-9309-4ecb-864a-4af58309d287 | |
relation.isParentOrgUnitOfPublication.latestForDiscovery | 3f7621e3-0d26-42c2-af64-58a329522794 |