Publication: Haptic negotiation and role exchange for collaboration in virtual environments
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Department of Mechanical Engineering | |
dc.contributor.department | N/A | |
dc.contributor.department | N/A | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Department of Mechanical Engineering | |
dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
dc.contributor.kuauthor | Başdoğan, Çağatay | |
dc.contributor.kuauthor | Küçükyılmaz, Ayşe | |
dc.contributor.kuauthor | Öğüz, Salih Özgür | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.kuprofile | PhD Student | |
dc.contributor.kuprofile | Master Student | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.yokid | 18632 | |
dc.contributor.yokid | 125489 | |
dc.contributor.yokid | N/A | |
dc.contributor.yokid | N/A | |
dc.date.accessioned | 2024-11-09T23:47:56Z | |
dc.date.issued | 2010 | |
dc.description.abstract | We investigate how collaborative guidance can be realized in multimodal virtual environments for dynamic tasks involving motor control. Haptic guidance in our context can be defined as any form of force/tactile feedback that the computer generates to help a user execute a task in a faster, more accurate, and subjectively more pleasing fashion. In particular, we are interested in determining guidance mechanisms that best facilitate task performance and arouse a natural sense of collaboration. We suggest that a haptic guidance system can be further improved if it is supplemented with a role exchange mechanism, which allows the computer to adjust the forces it applies to the user in response to his/her actions. Recent work on collaboration and role exchange presented new perspectives on defining roles and interaction. However existing approaches mainly focus on relatively basic environments where the state of the system can be defined with a few parameters. We designed and implemented a complex and highly dynamic multimodal game for testing our interaction model. Since the state space of our application is complex, role exchange needs to be implemented carefully. We defined a novel negotiation process, which facilitates dynamic communication between the user and the computer, and realizes the exchange of roles using a three-state finite state machine. Our preliminary results indicate that even though the negotiation and role exchange mechanism we adopted does not improve performance in every evaluation criteria, it introduces a more personal and human-like interaction model. | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.identifier.doi | 10.1109/HAPTIC.2010.5444628 | |
dc.identifier.isbn | 9781-4244-6821-8 | |
dc.identifier.link | https://www.scopus.com/inward/record.uri?eid=2-s2.0-77952734000anddoi=10.1109%2fHAPTIC.2010.5444628andpartnerID=40andmd5=5300080c517862f7cb8e5e87ee7dda09 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-77952734000 | |
dc.identifier.uri | http://dx.doi.org/10.1109/HAPTIC.2010.5444628 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/14205 | |
dc.keywords | Collaboration | |
dc.keywords | Dynamic systems and control | |
dc.keywords | Evaluation/methodology | |
dc.keywords | Haptic guidance | |
dc.keywords | Haptic I/O | |
dc.keywords | Haptic user interfaces | |
dc.keywords | Human factors | |
dc.keywords | Human-computer interaction | |
dc.keywords | Multimodal systems | |
dc.keywords | Virtual environment modeling Dynamic Systems | |
dc.keywords | Evaluation/methodology | |
dc.keywords | Haptic guidance | |
dc.keywords | Haptic I/O | |
dc.keywords | Haptic user interfaces | |
dc.keywords | Human factors | |
dc.keywords | Multimodal system | |
dc.keywords | Virtual environment modeling | |
dc.keywords | Computer control systems | |
dc.keywords | Dynamic programming | |
dc.keywords | Dynamical systems | |
dc.keywords | Dynamics | |
dc.keywords | Haptic interfaces | |
dc.keywords | Human engineering | |
dc.keywords | Interfaces (computer) | |
dc.keywords | Knowledge management | |
dc.keywords | Virtual reality | |
dc.keywords | Human computer interaction | |
dc.language | English | |
dc.publisher | IEEE | |
dc.source | 2010 IEEE Haptics Symposium, HAPTICS 2010 | |
dc.subject | Computer engineering | |
dc.subject | Mechanical engineering | |
dc.title | Haptic negotiation and role exchange for collaboration in virtual environments | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-1524-1646 | |
local.contributor.authorid | 0000-0002-6382-7334 | |
local.contributor.authorid | 0000-0003-3202-6750 | |
local.contributor.authorid | 0000-0001-8723-1837 | |
local.contributor.kuauthor | Sezgin, Tevfik Metin | |
local.contributor.kuauthor | Başdoğan, Çağatay | |
local.contributor.kuauthor | Küçükyılmaz, Ayşe | |
local.contributor.kuauthor | Öğüz, Salih Özgür | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication | ba2836f3-206d-4724-918c-f598f0086a36 | |
relation.isOrgUnitOfPublication.latestForDiscovery | 89352e43-bf09-4ef4-82f6-6f9d0174ebae |