Publication:
Haptic negotiation and role exchange for collaboration in virtual environments

dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentDepartment of Mechanical Engineering
dc.contributor.kuauthorSezgin, Tevfik Metin
dc.contributor.kuauthorBaşdoğan, Çağatay
dc.contributor.kuauthorKüçükyılmaz, Ayşe
dc.contributor.kuauthorÖğüz, Salih Özgür
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileMaster Student
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.yokid18632
dc.contributor.yokid125489
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T23:47:56Z
dc.date.issued2010
dc.description.abstractWe investigate how collaborative guidance can be realized in multimodal virtual environments for dynamic tasks involving motor control. Haptic guidance in our context can be defined as any form of force/tactile feedback that the computer generates to help a user execute a task in a faster, more accurate, and subjectively more pleasing fashion. In particular, we are interested in determining guidance mechanisms that best facilitate task performance and arouse a natural sense of collaboration. We suggest that a haptic guidance system can be further improved if it is supplemented with a role exchange mechanism, which allows the computer to adjust the forces it applies to the user in response to his/her actions. Recent work on collaboration and role exchange presented new perspectives on defining roles and interaction. However existing approaches mainly focus on relatively basic environments where the state of the system can be defined with a few parameters. We designed and implemented a complex and highly dynamic multimodal game for testing our interaction model. Since the state space of our application is complex, role exchange needs to be implemented carefully. We defined a novel negotiation process, which facilitates dynamic communication between the user and the computer, and realizes the exchange of roles using a three-state finite state machine. Our preliminary results indicate that even though the negotiation and role exchange mechanism we adopted does not improve performance in every evaluation criteria, it introduces a more personal and human-like interaction model.
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.identifier.doi10.1109/HAPTIC.2010.5444628
dc.identifier.isbn9781-4244-6821-8
dc.identifier.linkhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-77952734000anddoi=10.1109%2fHAPTIC.2010.5444628andpartnerID=40andmd5=5300080c517862f7cb8e5e87ee7dda09
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-77952734000
dc.identifier.urihttp://dx.doi.org/10.1109/HAPTIC.2010.5444628
dc.identifier.urihttps://hdl.handle.net/20.500.14288/14205
dc.keywordsCollaboration
dc.keywordsDynamic systems and control
dc.keywordsEvaluation/methodology
dc.keywordsHaptic guidance
dc.keywordsHaptic I/O
dc.keywordsHaptic user interfaces
dc.keywordsHuman factors
dc.keywordsHuman-computer interaction
dc.keywordsMultimodal systems
dc.keywordsVirtual environment modeling Dynamic Systems
dc.keywordsEvaluation/methodology
dc.keywordsHaptic guidance
dc.keywordsHaptic I/O
dc.keywordsHaptic user interfaces
dc.keywordsHuman factors
dc.keywordsMultimodal system
dc.keywordsVirtual environment modeling
dc.keywordsComputer control systems
dc.keywordsDynamic programming
dc.keywordsDynamical systems
dc.keywordsDynamics
dc.keywordsHaptic interfaces
dc.keywordsHuman engineering
dc.keywordsInterfaces (computer)
dc.keywordsKnowledge management
dc.keywordsVirtual reality
dc.keywordsHuman computer interaction
dc.languageEnglish
dc.publisherIEEE
dc.source2010 IEEE Haptics Symposium, HAPTICS 2010
dc.subjectComputer engineering
dc.subjectMechanical engineering
dc.titleHaptic negotiation and role exchange for collaboration in virtual environments
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-1524-1646
local.contributor.authorid0000-0002-6382-7334
local.contributor.authorid0000-0003-3202-6750
local.contributor.authorid0000-0001-8723-1837
local.contributor.kuauthorSezgin, Tevfik Metin
local.contributor.kuauthorBaşdoğan, Çağatay
local.contributor.kuauthorKüçükyılmaz, Ayşe
local.contributor.kuauthorÖğüz, Salih Özgür
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relation.isOrgUnitOfPublication.latestForDiscovery89352e43-bf09-4ef4-82f6-6f9d0174ebae

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