Publication: Programming a robotic toy with a block coding application: a usability study with non-programmer adults
dc.contributor.coauthor | Ramoğlu, Muhammet | |
dc.contributor.coauthor | Rızvanoğlu, Kerem | |
dc.contributor.department | N/A | |
dc.contributor.kuauthor | Genç, Çağlar | |
dc.contributor.kuprofile | PhD Student | |
dc.contributor.researchcenter | KU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR) | |
dc.contributor.schoolcollegeinstitute | Graduate School of Social Sciences and Humanities | |
dc.contributor.yokid | N/A | |
dc.date.accessioned | 2024-11-09T23:54:13Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Recently, sophisticated robotic toys have commercially emerged into our lives. Apart from being only a toy, some of these smart devices are programmable for accomplishing commands given by the end-user. However, usually, end-users are not experts in robotics or programming. In order to explore the usability issues related to the non-programmers’ experience of controlling the robotic toys, we conducted a user study with non-programmers (N = 9) by using Sphero (a robotic toy) and tested its mobile application, called SPRK Lightning Lab for Sphero, which adopted visual programming language with a block-based coding interface. Our procedure consisted of a pre-test and a semi-structured post-test interview as well as an exploring session for the participants and three tasks with a short semi-structured interview at the end of each task. Our findings, which highlighted the usability issues of SPRK Lightning Lab for Sphero application, contribute to the field by providing design suggestions on using a digital medium and a tangible device together, the usability issues of block coding by non-programmers and learnability in a robotic toy application. | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.description.volume | 10288 LNCS | |
dc.identifier.doi | 10.1007/978-3-319-58634-2_47 | |
dc.identifier.isbn | 9783-3195-8633-5 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.link | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85025170395&doi=10.1007%2f978-3-319-58634-2_47&partnerID=40&md5=2176d570cc81e46cf718657e03d8a834 | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-85025170395 | |
dc.identifier.uri | http://dx.doi.org/10.1007/978-3-319-58634-2_47 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/15163 | |
dc.keywords | Block coding | |
dc.keywords | Mobile application | |
dc.keywords | Robotic toys | |
dc.keywords | Usability test | |
dc.keywords | Visual programming Codes (symbols) | |
dc.keywords | Computer programming | |
dc.keywords | Human computer interaction | |
dc.keywords | Lightning | |
dc.keywords | Mobile computing | |
dc.keywords | Mobile telecommunication systems | |
dc.keywords | Robotics | |
dc.keywords | Usability engineering | |
dc.keywords | User interfaces | |
dc.keywords | Visual languages | |
dc.keywords | Block coding | |
dc.keywords | Mobile applications | |
dc.keywords | Robotic toys | |
dc.keywords | Usability tests | |
dc.keywords | Visual programming | |
dc.keywords | Robot programming | |
dc.language | English | |
dc.publisher | Springer | |
dc.source | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | |
dc.subject | General computer science | |
dc.subject | Theoretical computer science | |
dc.title | Programming a robotic toy with a block coding application: a usability study with non-programmer adults | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-8156-8495 | |
local.contributor.kuauthor | Genç, Çağlar |