Publication:
Augmented reality 3d display using head-mounted projectors and transparent retro-reflective screen

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.kuauthorSoomro, Shoaib Rehman
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.kuprofileFaculty Member
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokidN/A
dc.contributor.yokid8579
dc.date.accessioned2024-11-09T13:50:48Z
dc.date.issued2017
dc.description.abstractA 3D augmented reality display is proposed that can provide glass-free stereo parallax using a highly transparent projection screen. The proposed display is based on a transparent retro-reflective screen and a pair of laser pico projectors placed close to the viewer's head. The retro-reflective screen directs incident light towards its source with little scattering so that each of the viewer's eyes only perceives the content projected by the associated projector. Each projector displays one of the two components (left or right channel) of stereo content. The retro-reflective nature of screen provides high brightness compared to the regular diffused screens. The partially patterned retro-reflective material on clear substrate introduces optical transparency and facilitates the viewer to see the real-world scene on the other side of screen. The working principle and design of the proposed see-through 3D display are presented. A tabletop prototype consisting of an in-house fabricated 60x40cm(2) see-through retro-reflective screen and a pair of 30 lumen pico-projectors with custom 3D printed housings is demonstrated. Geometric calibration between projectors and optimal viewing conditions (eye box size, eye-to-projector distance) are discussed. The display performance is evaluated by measuring the brightness and crosstalk for each eye. The screen provides high brightness (up to 300 cd/ m2 per eye) using 30 lumens mobile projectors while maintaining the 75% screen transparency. The crosstalk between left and right views is measured as < 10% at the optimum distance of 125-175 cm, which is within acceptable range.
dc.description.fulltextYES
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuEU
dc.description.sponsorshipEuropean Research Council Advanced Grant (ERC-AdG) Wear3D Project
dc.description.versionPublisher Version
dc.formatpdf
dc.identifier.doi10.1117/12.2252439
dc.identifier.eissn1996-756X
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR01199
dc.identifier.isbn9781510606944
dc.identifier.issn0277-786X
dc.identifier.linkhttps://doi.org/10.1117/12.2252439
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85019399488
dc.identifier.urihttps://hdl.handle.net/20.500.14288/3924
dc.identifier.wos405468000012
dc.keywords3D displays
dc.keywordsStereoscopic displays
dc.keywordsSee-throughs screens
dc.keywordsRetro-reflective surfaces
dc.languageEnglish
dc.publisherSociety of Photo-optical Instrumentation Engineers (SPIE)
dc.relation.grantno340200
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/2279
dc.sourceProceedings of SPIE: Conference on Advances in Display Technologies VII (ADT)
dc.subjectElectrical and electronic engineering
dc.subjectOptics
dc.titleAugmented reality 3d display using head-mounted projectors and transparent retro-reflective screen
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authoridN/A
local.contributor.authorid0000-0002-2031-7967
local.contributor.kuauthorSoomro, Shoaib Rehman
local.contributor.kuauthorÜrey, Hakan
relation.isOrgUnitOfPublication21598063-a7c5-420d-91ba-0cc9b2db0ea0
relation.isOrgUnitOfPublication.latestForDiscovery21598063-a7c5-420d-91ba-0cc9b2db0ea0

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