Publication:
Playboring in the tester pit: the convergence of precarity and the degradation of fun in video game testing

dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.facultymemberYes
dc.contributor.kuauthorBulut, Ergin
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.date.accessioned2024-11-09T22:49:15Z
dc.date.issued2015
dc.description.abstractThe labor of video game testers has barely registered within political-economic analyses of work practices in the game industry. This article addresses this gap through a critical deployment of the concept of precarity and its multiform nature experienced by game testers. Drawing on Harry Braverman's concept of degradation of labor, I aim to contribute to media labor literature by introducing the concept of degradation of fun, where testers are alienated from play and forced to develop instrumental and selective ways of play. I make the argument that as opposed to popular representations, game testing is a decidedly precarious labor, due to its assumed low-skill status, and because of the existence of a large reserve army of labor, which depresses the wages and renders testers expendable. Ultimately, the immateriality and joy of testing as labor comes with material physical and bodily pains, and sentiments of second-class citizenship.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationNo
dc.description.versionN/A
dc.identifier.WoSQuartileQ3
dc.identifier.doi10.1177/1527476414525241
dc.identifier.eissn1552-8316
dc.identifier.embargoN/A
dc.identifier.endpage258
dc.identifier.issn1527-4764
dc.identifier.issue3
dc.identifier.scopus2-s2.0-84921840368
dc.identifier.startpage240
dc.identifier.urihttps://doi.org/10.1177/1527476414525241
dc.identifier.urihttps://hdl.handle.net/20.500.14288/6468
dc.identifier.volume16
dc.identifier.wos000348917000002
dc.keywordsPrecarity
dc.keywordsCreative economy
dc.keywordsImmaterial labor
dc.keywordsPolitical economy
dc.keywordsVideo game industry
dc.keywordsProduction studies
dc.language.isoeng
dc.publisherSage
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofTelevision and New Media
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectCommunication
dc.subjectFilm, radio, television
dc.titlePlayboring in the tester pit: the convergence of precarity and the degradation of fun in video game testing
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorBulut, Ergin
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relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd
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