Publication: Playboring in the tester pit: the convergence of precarity and the degradation of fun in video game testing
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.kuauthor | Bulut, Ergin | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.yokid | 219279 | |
dc.date.accessioned | 2024-11-09T22:49:15Z | |
dc.date.issued | 2015 | |
dc.description.abstract | The labor of video game testers has barely registered within political-economic analyses of work practices in the game industry. This article addresses this gap through a critical deployment of the concept of precarity and its multiform nature experienced by game testers. Drawing on Harry Braverman's concept of degradation of labor, I aim to contribute to media labor literature by introducing the concept of degradation of fun, where testers are alienated from play and forced to develop instrumental and selective ways of play. I make the argument that as opposed to popular representations, game testing is a decidedly precarious labor, due to its assumed low-skill status, and because of the existence of a large reserve army of labor, which depresses the wages and renders testers expendable. Ultimately, the immateriality and joy of testing as labor comes with material physical and bodily pains, and sentiments of second-class citizenship. | |
dc.description.indexedby | WoS | |
dc.description.issue | 3 | |
dc.description.openaccess | NO | |
dc.description.volume | 16 | |
dc.identifier.doi | 10.1177/1527476414525241 | |
dc.identifier.eissn | 1552-8316 | |
dc.identifier.issn | 1527-4764 | |
dc.identifier.uri | http://dx.doi.org/10.1177/1527476414525241 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/6468 | |
dc.identifier.wos | 348917000002 | |
dc.keywords | Precarity | |
dc.keywords | Creative economy | |
dc.keywords | Immaterial labor | |
dc.keywords | Political economy | |
dc.keywords | Video game industry | |
dc.keywords | Production studies | |
dc.language | English | |
dc.publisher | Sage Publications Inc | |
dc.source | Television & New Media | |
dc.subject | Communication | |
dc.subject | Film | |
dc.subject | Radio | |
dc.subject | Television | |
dc.title | Playboring in the tester pit: the convergence of precarity and the degradation of fun in video game testing | |
dc.type | Journal Article | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-7972-3919 | |
local.contributor.kuauthor | Bulut, Ergin | |
relation.isOrgUnitOfPublication | 483fa792-2b89-4020-9073-eb4f497ee3fd | |
relation.isOrgUnitOfPublication.latestForDiscovery | 483fa792-2b89-4020-9073-eb4f497ee3fd |