Publication:
Exploring computational materials for fashion: recommendations for designing fashionable wearables

dc.contributor.coauthorBuruk, Oğuz Turan
dc.contributor.coauthorYılmaz, Sejda İnal
dc.contributor.coauthorCan, Kemal
dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorGenç, Çağlar
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterResearch Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokidN/A
dc.contributor.yokid12532
dc.date.accessioned2024-11-09T22:57:19Z
dc.date.issued2018
dc.description.abstractFashion is becoming an inevitable part of wearable devices. Yet, it is not clear how the cross-pollination between computational materials and fashion design might suggest directions for fashion designers who are unfamiliar to this concept. Exploring this territory is important for providing actionable directions to those individuals in exploring fashionable expressions. Therefore, we followed a three-pillared research through design method: (1) a design workshop with 14 fashion design and six engineering students, in which they created seven artifacts by exploring computational and fashion materials, (2) analysis of the workshop outcomes to extract design themes on how computational materials provided interactive opportunities for fashion designers, and (3) semi-structured interviews with 10 wearable design experts from different countries on the results of our analysis. Then, we refined our findings from feedback provided by the experts to finally formulate five design recommendations for designers along with the strategies that they can follow for applying them. In this respect, the recommendations we developed are as follows: (1) giving information through fabric augmentation, (2) defining bi-directional interaction between the contexts and garments, (3) controlling the form of the garments, (4) embellishing surfaces, and (5) supporting the three-dimensional shape of the garment with computational materials.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.issue3
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.volume12
dc.identifier.doiN/A
dc.identifier.issn1991-3761
dc.identifier.linkhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85067304042&partnerID=40&md5=5746de0ea26a363b523fe8dd8ed57034
dc.identifier.scopus2-s2.0-85067304042
dc.identifier.uriN/A
dc.identifier.urihttps://hdl.handle.net/20.500.14288/7532
dc.identifier.wos454636000001
dc.keywordsFashion
dc.keywordsHuman computer interaction
dc.keywordsWearable devices
dc.languageEnglish
dc.publisherChinese Institute of Design
dc.sourceInternational Journal of Design
dc.subjectArt
dc.subjectEngineering
dc.subjectManufacturing engineering
dc.subjectSocial sciences
dc.titleExploring computational materials for fashion: recommendations for designing fashionable wearables
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.authorid0000-0002-8156-8495
local.contributor.authorid0000-0002-4410-3955
local.contributor.kuauthorGenç, Çağlar
local.contributor.kuauthorÖzcan, Oğuzhan
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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