Publication:
Fabricating "cool" heritage for Northern Ireland: Game of Thrones tourism

dc.contributor.coauthorBaschiera, Stefano
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.facultymemberYes
dc.contributor.kuauthorRappas, İpek Azime Çelik
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.date.accessioned2024-11-09T23:12:32Z
dc.date.issued2020
dc.description.abstractThis article examines how Game of Thrones has been used to reshape and promote Northern Ireland’s heritage through screen tourism. It argues that tourism authorities have strategically integrated the series into the region’s cultural, industrial, and natural heritage by creating new attractions, exhibitions, and branded experiences that blur the boundaries between fiction and place. Through initiatives such as the Game of Thrones Tapestry, the Doors of Thrones campaign, and partnerships with HBO, Northern Ireland has transformed the temporary appeal of a television series into a lasting heritage narrative. The study demonstrates that this combination of screen tourism and heritage branding strengthens the region’s identity, extends the economic and cultural value of the series, and offers a model for sustainable destination marketing beyond the lifespan of popular media.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationNo
dc.description.versionN/A
dc.identifier.WoSQuartileQ2
dc.identifier.doi10.1111/jpcu.12926
dc.identifier.eissn1540-5931
dc.identifier.embargoN/A
dc.identifier.endpage666
dc.identifier.issn0022-3840
dc.identifier.issue3
dc.identifier.scopus2-s2.0-85088435712
dc.identifier.startpage648
dc.identifier.urihttps://doi.org/10.1111/jpcu.12926
dc.identifier.urihttps://hdl.handle.net/20.500.14288/9832
dc.identifier.volume53
dc.identifier.wos000552148100007
dc.keywordsScreen tourism
dc.keywordsFilm game
dc.language.isoeng
dc.publisherBlackwell Publishing Inc.
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofJournal of Popular Culture
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectHumanities
dc.subjectCultural studies
dc.titleFabricating "cool" heritage for Northern Ireland: Game of Thrones tourism
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorRappas, İpek Azime Çelik
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relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isParentOrgUnitOfPublication3f7621e3-0d26-42c2-af64-58a329522794
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