Publication:
Designing physical objects for young children's magnitude understanding: a TUI research through design journey

dc.contributor.departmentDepartment of Psychology
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentN/A
dc.contributor.kuauthorGöksun, Tilbe
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorBeşevli, Ceylan
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Psychology
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterKU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.yokid47278
dc.contributor.yokid12532
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T13:23:08Z
dc.date.issued2022
dc.description.abstractMagnitude understanding, an understudied topic in Child-Computer Interaction, entails making nonsymbolic ?more-less comparisons that influence young children's later math and academic achievements. To support this ability, designing tangible user interfaces (TUIs) demands considering many facets, ranging from elements within the physical world to the digital design components. This multifaceted activity brings many design decisions often not reflected in research. Therefore, we present this reflection via our research through design process in developing a vital design element, the physical form. We share our (i) physical object design criteria elicitation for magnitude understanding, (ii) hands-on making process, and (iii) preliminary studies with children engaging with objects. With our insights obtained through these steps, we project how this physical object-initiated research inspires the TUI in the upcoming steps and present design takeaways for CCI researchers.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipN/A
dc.description.versionPublisher version
dc.formatpdf
dc.identifier.doi10.1145/3501712.3534091
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR03769
dc.identifier.isbn9781450391979
dc.identifier.linkhttps://doi.org/10.1145/3501712.3534091
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85134194619
dc.identifier.urihttps://hdl.handle.net/20.500.14288/3357
dc.keywordsHuman engineering
dc.keywordsUser interfaces
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.relation.grantnoNA
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/10625
dc.sourceProceedings of Interaction Design and Children, IDC 2022
dc.subjectEducation
dc.subjectTabletop
dc.subjectMulti-touch
dc.titleDesigning physical objects for young children's magnitude understanding: a TUI research through design journey
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-0190-7988
local.contributor.authorid0000-0002-4410-3955
local.contributor.authoridN/A
local.contributor.kuauthorGöksun, Tilbe
local.contributor.kuauthorÖzcan, Oğuzhan
local.contributor.kuauthorBeşevli, Ceylan
relation.isOrgUnitOfPublicationd5fc0361-3a0a-4b96-bf2e-5cd6b2b0b08c
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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