Publication:
Future mars mission demonstrationwith gamification and socioeconomictraits: nextgenerationworkforce development and self-knowledge management

dc.contributor.coauthorN/A
dc.contributor.departmentN/A
dc.contributor.kuauthorKara, Ozan
dc.contributor.kuprofilePhD Student
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.yokidN/A
dc.date.accessioned2024-11-10T00:09:32Z
dc.date.issued2015
dc.description.abstractThis research enhance proper gamification scenerios for future Mars missions. Scenarios include mars atmosphere and surface design, cubesat Mars orbiter, micro flying robot demonstration, in-situ research support, human health risk reduction, digital 3D printing and hands-on rover experiments. The scheduled Mars mission concepts consisting of gamification allow the first uncrewed orbital return with Orion around 2024. The forecasted crewed mission can be realized in early 2030. The next generation workforce development for Mars exploration is presented from 2014 IPMC Young Professional workshop “entering and growing into the space sector” group findings, 2014 OECD Space report and NASA APPEL studies. The workshop findings compare young professional development in academia, industry and government. In addition, findings are classified under student, K12 education, boss relations, sociological conditions and global workforce demand data. OECD report show total space economy is $256B US dollars in 2013. NASA APPEL and CKO has new knowledge map for NASA to unite people and systems in sustainable and effective way. The groundwork of the young professional development and impacts of gamification are comprehended by self-knowledge management and decision making. Finally, reflections of space missions such as Orion, Rosetta and New Horizons inspire public society and have different impacts in countries.
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.identifier.doiN/A
dc.identifier.isbn9781-6241-0334-6
dc.identifier.linkhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84960403900andpartnerID=40andmd5=e0da77b822a02387088467a8e83e415d
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-84960403900
dc.identifier.uriN/A
dc.identifier.urihttps://hdl.handle.net/20.500.14288/17148
dc.keywords3D printers
dc.keywordsBehavioral research
dc.keywordsHealth risks
dc.keywordsInterplanetary flight
dc.keywordsKnowledge management
dc.keywordsMachine design
dc.keywordsMartian surface analysis
dc.keywordsNASA
dc.keywordsProfessional aspects
dc.keywordsRisk perception
dc.keywordsGlobal workforce
dc.keywordsHuman health risks
dc.keywordsMars atmosphere
dc.keywordsMars exploration
dc.keywordsMicro flying robots
dc.keywordsResearch support
dc.keywordsWorkforce development
dc.keywordsYoung professionals
dc.keywordsDecision making
dc.languageEnglish
dc.publisherAmerican Institute of Aeronautics and Astronautics Inc, AIAA
dc.sourceAIAA SPACE 2015 Conference and Exposition
dc.subjectMechanical engineering
dc.titleFuture mars mission demonstrationwith gamification and socioeconomictraits: nextgenerationworkforce development and self-knowledge management
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authoridN/A
local.contributor.kuauthorKara, Ozan

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