Publication: Future mars mission demonstrationwith gamification and socioeconomictraits: nextgenerationworkforce development and self-knowledge management
dc.contributor.coauthor | N/A | |
dc.contributor.department | N/A | |
dc.contributor.kuauthor | Kara, Ozan | |
dc.contributor.kuprofile | PhD Student | |
dc.contributor.schoolcollegeinstitute | Graduate School of Sciences and Engineering | |
dc.contributor.yokid | N/A | |
dc.date.accessioned | 2024-11-10T00:09:32Z | |
dc.date.issued | 2015 | |
dc.description.abstract | This research enhance proper gamification scenerios for future Mars missions. Scenarios include mars atmosphere and surface design, cubesat Mars orbiter, micro flying robot demonstration, in-situ research support, human health risk reduction, digital 3D printing and hands-on rover experiments. The scheduled Mars mission concepts consisting of gamification allow the first uncrewed orbital return with Orion around 2024. The forecasted crewed mission can be realized in early 2030. The next generation workforce development for Mars exploration is presented from 2014 IPMC Young Professional workshop “entering and growing into the space sector” group findings, 2014 OECD Space report and NASA APPEL studies. The workshop findings compare young professional development in academia, industry and government. In addition, findings are classified under student, K12 education, boss relations, sociological conditions and global workforce demand data. OECD report show total space economy is $256B US dollars in 2013. NASA APPEL and CKO has new knowledge map for NASA to unite people and systems in sustainable and effective way. The groundwork of the young professional development and impacts of gamification are comprehended by self-knowledge management and decision making. Finally, reflections of space missions such as Orion, Rosetta and New Horizons inspire public society and have different impacts in countries. | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.identifier.doi | N/A | |
dc.identifier.isbn | 9781-6241-0334-6 | |
dc.identifier.link | https://www.scopus.com/inward/record.uri?eid=2-s2.0-84960403900andpartnerID=40andmd5=e0da77b822a02387088467a8e83e415d | |
dc.identifier.quartile | N/A | |
dc.identifier.scopus | 2-s2.0-84960403900 | |
dc.identifier.uri | N/A | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/17148 | |
dc.keywords | 3D printers | |
dc.keywords | Behavioral research | |
dc.keywords | Health risks | |
dc.keywords | Interplanetary flight | |
dc.keywords | Knowledge management | |
dc.keywords | Machine design | |
dc.keywords | Martian surface analysis | |
dc.keywords | NASA | |
dc.keywords | Professional aspects | |
dc.keywords | Risk perception | |
dc.keywords | Global workforce | |
dc.keywords | Human health risks | |
dc.keywords | Mars atmosphere | |
dc.keywords | Mars exploration | |
dc.keywords | Micro flying robots | |
dc.keywords | Research support | |
dc.keywords | Workforce development | |
dc.keywords | Young professionals | |
dc.keywords | Decision making | |
dc.language | English | |
dc.publisher | American Institute of Aeronautics and Astronautics Inc, AIAA | |
dc.source | AIAA SPACE 2015 Conference and Exposition | |
dc.subject | Mechanical engineering | |
dc.title | Future mars mission demonstrationwith gamification and socioeconomictraits: nextgenerationworkforce development and self-knowledge management | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | N/A | |
local.contributor.kuauthor | Kara, Ozan |