Publication: AffectON: Incorporating affect into dialog generation
dc.contributor.coauthor | Bucinca, Zana | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.kuauthor | Yemez, Yücel | |
dc.contributor.kuauthor | Erzin, Engin | |
dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
dc.contributor.researchcenter | KUIS AI (Koç University & İş Bank Artificial Intelligence Center) | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.date.accessioned | 2024-12-29T09:37:47Z | |
dc.date.issued | 2020 | |
dc.description.abstract | Due to its expressivity, natural language is paramount for explicit and implicit affective state communication among humans. The same linguistic inquiry (e.g., How are you?) might induce responses with different affects depending on the affective state of the conversational partner(s) and the context of the conversation. Yet, most dialog systems do not consider affect as constitutive aspect of response generation. In this article, we introduce AffectON, an approach for generating affective responses during inference. For generating language in a targeted affect, our approach leverages a probabilistic language model and an affective space. AffectON is language model agnostic, since it can work with probabilities generated by any language model (e.g., sequence-to-sequence models, neural language models, n-grams). Hence, it can be employed for both affective dialog and affective language generation. We experimented with affective dialog generation and evaluated the generated text objectively and subjectively. For the subjective part of the evaluation, we designed a custom user interface for rating and provided recommendations for the design of such interfaces. The results, both subjective and objective demonstrate that our approach is successful in pulling the generated language toward the targeted affect, with little sacrifice in syntactic coherence. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.issue | 1 | |
dc.description.openaccess | Green Submitted | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | TÜBİTAK | |
dc.description.sponsors | Authors M. Sezgin, Y. Yemez, and E. Erzin would like to thank ERA-Net CHIST-ERA (JOKER project) and The Scientific and Technological Research Council of Turkey (TUBITAK, Grant number 113E324). | |
dc.description.volume | 14 | |
dc.identifier.doi | 10.1109/TAFFC.2020.3043067 | |
dc.identifier.eissn | ||
dc.identifier.issn | 1949-3045 | |
dc.identifier.link | ||
dc.identifier.quartile | Q1 | |
dc.identifier.scopus | 2-s2.0-85097961691 | |
dc.identifier.uri | https://doi.org/10.1109/TAFFC.2020.3043067 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/22484 | |
dc.identifier.wos | 967108300001 | |
dc.keywords | Task analysis | |
dc.keywords | Decoding | |
dc.keywords | Training | |
dc.keywords | Syntactics | |
dc.keywords | Semantics | |
dc.keywords | Computers | |
dc.keywords | Recurrent neural networks | |
dc.keywords | Affective computing | |
dc.keywords | Affective dialog generation | |
dc.language | en | |
dc.publisher | IEEE-Inst Electrical Electronics Engineers Inc | |
dc.relation.grantno | Scientific and Technological Research Council of Turkey (TUBITAK) [113E324] | |
dc.rights | ||
dc.source | IEEE Transactions on Affective Computing | |
dc.subject | Computer science | |
dc.subject | Artificial intelligence | |
dc.subject | Cybernetics | |
dc.title | AffectON: Incorporating affect into dialog generation | |
dc.type | Journal article | |
dc.type.other | ||
dspace.entity.type | Publication | |
local.contributor.kuauthor | Yemez, Yücel | |
local.contributor.kuauthor | Erzin, Engin | |
local.contributor.kuauthor | Sezgin, Tevfik Metin | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication.latestForDiscovery | 89352e43-bf09-4ef4-82f6-6f9d0174ebae |
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