Publication:
Evaluation of a mixed reality head-mounted projection display to support motion capture acting

dc.contributor.coauthorKade, Daniel
dc.contributor.coauthorLindell, Rikard
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Electrical and Electronics Engineering
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokid8579
dc.contributor.yokid12532
dc.date.accessioned2024-11-09T23:05:06Z
dc.date.issued2018
dc.description.abstractMotion capture acting is a challenging task, it requires trained and experienced actors who can highly rely on their acting and imagination skills to deliver believable performances. This is especially the case when preparation times are short and scenery needs to be imagined, as it is commonly the case for shoots in the gaming industry. To support actors in such cases, we developed a mixed reality application that allows showing digital scenery and triggering emotions while performing. In this paper we tested our hypothesis that a mixed reality head-mounted projection display can support motion capture acting through the help of experienced motion capture actors performing short acting scenes common for game productions. We evaluated our prototype with four motion capture actors and four motion capture experts. Both groups considered our application as helpful, especially as a rehearsal tool to prepare performances before capturing the motions in a studio. Actors and experts indicated that our application could reduce the time to prepare performances and supports the set up of physical acting scenery.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.volume10714
dc.identifier.doi10.1007/978-3-319-76270-8_2
dc.identifier.eissn1611-3349
dc.identifier.isbn978-3-319-76270-8
dc.identifier.isbn978-3-319-76269-2
dc.identifier.issn0302-9743
dc.identifier.quartileQ4
dc.identifier.scopus2-s2.0-85043530133
dc.identifier.urihttp://dx.doi.org/10.1007/978-3-319-76270-8_2
dc.identifier.urihttps://hdl.handle.net/20.500.14288/8756
dc.identifier.wos432607700002
dc.keywordsMotion capture
dc.keywordsMixed reality Head-mounted projection display
dc.keywordsHMPD
dc.keywordsMR
dc.keywordsActing rehearsal
dc.languageEnglish
dc.publisherSpringer
dc.sourceAdvances In Computer Entertainment Technology, Ace 2017
dc.subjectComputer Science
dc.subjectArtificial intelligence
dc.subjectComputer engineering
dc.titleEvaluation of a mixed reality head-mounted projection display to support motion capture acting
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-2031-7967
local.contributor.authorid0000-0002-4410-3955
local.contributor.kuauthorÜrey, Hakan
local.contributor.kuauthorÖzcan, Oğuzhan
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relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery21598063-a7c5-420d-91ba-0cc9b2db0ea0

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