Publication: Evaluation of a mixed reality head-mounted projection display to support motion capture acting
dc.contributor.coauthor | Kade, Daniel | |
dc.contributor.coauthor | Lindell, Rikard | |
dc.contributor.department | Department of Electrical and Electronics Engineering | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.kuauthor | Ürey, Hakan | |
dc.contributor.kuauthor | Özcan, Oğuzhan | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.other | Department of Electrical and Electronics Engineering | |
dc.contributor.other | Department of Media and Visual Arts | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.yokid | 8579 | |
dc.contributor.yokid | 12532 | |
dc.date.accessioned | 2024-11-09T23:05:06Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Motion capture acting is a challenging task, it requires trained and experienced actors who can highly rely on their acting and imagination skills to deliver believable performances. This is especially the case when preparation times are short and scenery needs to be imagined, as it is commonly the case for shoots in the gaming industry. To support actors in such cases, we developed a mixed reality application that allows showing digital scenery and triggering emotions while performing. In this paper we tested our hypothesis that a mixed reality head-mounted projection display can support motion capture acting through the help of experienced motion capture actors performing short acting scenes common for game productions. We evaluated our prototype with four motion capture actors and four motion capture experts. Both groups considered our application as helpful, especially as a rehearsal tool to prepare performances before capturing the motions in a studio. Actors and experts indicated that our application could reduce the time to prepare performances and supports the set up of physical acting scenery. | |
dc.description.indexedby | WoS | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | NO | |
dc.description.publisherscope | International | |
dc.description.volume | 10714 | |
dc.identifier.doi | 10.1007/978-3-319-76270-8_2 | |
dc.identifier.eissn | 1611-3349 | |
dc.identifier.isbn | 978-3-319-76270-8 | |
dc.identifier.isbn | 978-3-319-76269-2 | |
dc.identifier.issn | 0302-9743 | |
dc.identifier.quartile | Q4 | |
dc.identifier.scopus | 2-s2.0-85043530133 | |
dc.identifier.uri | http://dx.doi.org/10.1007/978-3-319-76270-8_2 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/8756 | |
dc.identifier.wos | 432607700002 | |
dc.keywords | Motion capture | |
dc.keywords | Mixed reality Head-mounted projection display | |
dc.keywords | HMPD | |
dc.keywords | MR | |
dc.keywords | Acting rehearsal | |
dc.language | English | |
dc.publisher | Springer | |
dc.source | Advances In Computer Entertainment Technology, Ace 2017 | |
dc.subject | Computer Science | |
dc.subject | Artificial intelligence | |
dc.subject | Computer engineering | |
dc.title | Evaluation of a mixed reality head-mounted projection display to support motion capture acting | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-2031-7967 | |
local.contributor.authorid | 0000-0002-4410-3955 | |
local.contributor.kuauthor | Ürey, Hakan | |
local.contributor.kuauthor | Özcan, Oğuzhan | |
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relation.isOrgUnitOfPublication.latestForDiscovery | 21598063-a7c5-420d-91ba-0cc9b2db0ea0 |