Publication:
GROW: a smart bottle that uses its surface as an ambient display to motivate daily water intake

dc.contributor.coauthorN/A
dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorKaner, Gül
dc.contributor.kuauthorErdoğan, Deniz
dc.contributor.kuauthorGenç, Hüseyin Uğur
dc.contributor.kuauthorCoşkun, Aykut
dc.contributor.kuauthorDinçer, Salih Berk
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileUndergraduate Student
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileUndergraduate Student
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterKU Arçelik Research Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokid165306
dc.contributor.yokidN/A
dc.date.accessioned2024-11-10T00:07:11Z
dc.date.issued2018
dc.description.abstractWater is an essential nutrient for human health. However, individuals may ignore drinking enough water due to the rush of everyday life. We present Grow, a conceptual smart bottle prototype designed to encourage users to drink water regularly. Our concept utilizes bottle surface as an ambient display instead of a traditional screen-based display to give feedback. Grow tracks daily water intake through an embedded liquid level sensor. It gives positive, abstract, non-intrusive and aesthetic feedback through heating up different parts of a thermo-chromic print on its surface (a tree image). We also present the results of a user study exploring 10 prospective users' reactions to Grow as well as their expectations of smart water bottles in general.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.identifier.doi10.1145/3170427.3188521
dc.identifier.isbn978-1-4503-5621-3
dc.identifier.scopus2-s2.0-85052020839
dc.identifier.urihttp://dx.doi.org/10.1145/3170427.3188521
dc.identifier.urihttps://hdl.handle.net/20.500.14288/16746
dc.identifier.wos671090001061
dc.keywordsSmart bottle
dc.keywordsWater intake
dc.keywordsDesign for behavior change
dc.languageEnglish
dc.publisherAssoc Computing Machinery
dc.sourceChi 2018: Extended Abstracts of the 2018 Chi Conference on Human Factors in Computing Systems
dc.subjectComputer science
dc.subjectCybernetics
dc.titleGROW: a smart bottle that uses its surface as an ambient display to motivate daily water intake
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0001-6002-9321
local.contributor.authoridN/A
local.contributor.authorid0000-0002-9950-4588
local.contributor.authorid0000-0002-0859-585X
local.contributor.authoridN/A
local.contributor.kuauthorKaner, Gül
local.contributor.kuauthorErdoğan, Deniz
local.contributor.kuauthorGenç, Hüseyin Uğur
local.contributor.kuauthorCoşkun, Aykut
local.contributor.kuauthorDinçer, Salih Berk
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relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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