Publication: Storytelling before or after prototyping with a toolkit for designing classroom robots
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.department | N/A | |
dc.contributor.department | Department of Media and Visual Arts | |
dc.contributor.kuauthor | Yantaç, Asım Evren | |
dc.contributor.kuauthor | Kırlangıç, Güncel | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.kuprofile | Master Student | |
dc.contributor.schoolcollegeinstitute | College of Social Sciences and Humanities | |
dc.contributor.schoolcollegeinstitute | Graduate School of Social Sciences and Humanities | |
dc.contributor.yokid | 52621 | |
dc.contributor.yokid | N/A | |
dc.date.accessioned | 2024-11-10T00:08:59Z | |
dc.date.issued | 2020 | |
dc.description.abstract | Storytelling is an effective approach that is used in interaction design to help align users' needs throughout the design process. In this paper, we utilize a storytelling approach with hands-on design toolkit activities to investigate how the experimental order effect can have an impact on the overall outcomes. In particular, we focus on a robotic design toolkit that aims to involve children in the process of designing assistant classroom robotic artifacts. We report the findings of a study conducted with 28 children that designed their own classroom robotic assistance using the toolkit before and after storytelling. We conclude the paper with discussion on the order effect and design findings. This paper aims to contribute to the literature with insights on how to implement storytelling along with a prototyping toolkit; approaches that are highly valued in interaction design research and practice recently. | |
dc.description.indexedby | Scopus | |
dc.description.openaccess | YES | |
dc.description.publisherscope | International | |
dc.identifier.doi | 10.1145/3441000.3441010 | |
dc.identifier.isbn | 9781-4503-8975-4 | |
dc.identifier.link | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85101770028&doi=10.1145%2f3441000.3441010&partnerID=40&md5=70699c5bf0c0af0bf793a54e42617707 | |
dc.identifier.scopus | 2-s2.0-85101770028 | |
dc.identifier.uri | https://dx.doi.org/10.1145/3441000.3441010 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/17052 | |
dc.keywords | Children | |
dc.keywords | Classroom robots | |
dc.keywords | Design process | |
dc.keywords | Order switch | |
dc.keywords | Storytelling | |
dc.keywords | Toolkit Design | |
dc.keywords | Human computer interaction | |
dc.keywords | Interactive computer systems | |
dc.keywords | Robotics | |
dc.keywords | Design process | |
dc.keywords | Effective approaches | |
dc.keywords | Hands-on designs | |
dc.keywords | Interaction design | |
dc.keywords | Ordering effects | |
dc.keywords | Robotic design | |
dc.keywords | Storytelling approaches | |
dc.keywords | End effectors | |
dc.language | English | |
dc.publisher | Association for Computing Machinery | |
dc.source | ACM International Conference Proceeding Series | |
dc.subject | Design | |
dc.title | Storytelling before or after prototyping with a toolkit for designing classroom robots | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-3610-4712 | |
local.contributor.authorid | 0000-0002-2067-8965 | |
local.contributor.kuauthor | Yantaç, Asım Evren | |
local.contributor.kuauthor | Kırlangıç, Güncel | |
relation.isOrgUnitOfPublication | 483fa792-2b89-4020-9073-eb4f497ee3fd | |
relation.isOrgUnitOfPublication.latestForDiscovery | 483fa792-2b89-4020-9073-eb4f497ee3fd |