Publication:
Storytelling before or after prototyping with a toolkit for designing classroom robots

dc.conference.dateDEC 02-04, 2020
dc.conference.locationSydney, AUSTRALIA
dc.conference.organizer32nd Australasian Conference on Human-Computer Interaction-OzCHI
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.facultymemberYes
dc.contributor.kuauthorKırlangıç, Güncel
dc.contributor.kuauthorYantaç, Asım Evren
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-10T00:08:59Z
dc.date.issued2020
dc.description.abstractStorytelling is an effective approach that is used in interaction design to help align users' needs throughout the design process. In this paper, we utilize a storytelling approach with hands-on design toolkit activities to investigate how the experimental order effect can have an impact on the overall outcomes. In particular, we focus on a robotic design toolkit that aims to involve children in the process of designing assistant classroom robotic artifacts. We report the findings of a study conducted with 28 children that designed their own classroom robotic assistance using the toolkit before and after storytelling. We conclude the paper with discussion on the order effect and design findings. This paper aims to contribute to the literature with insights on how to implement storytelling along with a prototyping toolkit; approaches that are highly valued in interaction design research and practice recently.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyScopus
dc.description.indexedbyWOS
dc.description.openaccessYES
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.1145/3441000.3441010
dc.identifier.embargoN/A
dc.identifier.endpage593
dc.identifier.grantno001672266900054
dc.identifier.isbn9781450389754
dc.identifier.scopus2-s2.0-85101770028
dc.identifier.startpage582
dc.identifier.urihttps://doi.org/10.1145/3441000.3441010
dc.identifier.urihttps://hdl.handle.net/20.500.14288/17052
dc.keywordsChildren
dc.keywordsClassroom robots
dc.keywordsDesign process
dc.keywordsOrder switch
dc.keywordsStorytelling
dc.keywordsToolkit Design
dc.keywordsHuman computer interaction
dc.keywordsInteractive computer systems
dc.keywordsRobotics
dc.keywordsDesign process
dc.keywordsEffective approaches
dc.keywordsHands-on designs
dc.keywordsInteraction design
dc.keywordsOrdering effects
dc.keywordsRobotic design
dc.keywordsStorytelling approaches
dc.keywordsEnd effectors
dc.language.isoeng
dc.publisherAssociation for Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartofACM International Conference Proceeding Series
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectDesign
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.titleStorytelling before or after prototyping with a toolkit for designing classroom robots
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorYantaç, Asım Evren
local.contributor.kuauthorKırlangıç, Güncel
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relation.isOrgUnitOfPublication.latestForDiscovery738de008-9021-4b5c-a60b-378fded7ef70
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