Publication:
Wireless controller for interactive virtual reality games

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.kuauthorUlusoy, Erdem
dc.contributor.kuauthorKazempourradi, Seyedmahdi
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.kuauthorÖztürk, Seyfettin Onurhan
dc.contributor.kuauthorErdemli, Murat Berke
dc.contributor.kuauthorÖzmen, Levent
dc.contributor.kuauthorDağıdır, Can Hakan
dc.contributor.kuauthorTuncer, Sidem Işıl
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Electrical and Electronics Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.yokid111927
dc.contributor.yokidN/A
dc.contributor.yokid8579
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dc.date.accessioned2024-11-09T12:28:33Z
dc.date.issued2017
dc.description.abstractAn array of tiny, low-cost, stand-alone and wireless inertial motion sensor units is designed and fabricated. These sensor units recognise gestures of a user, enabling a comfort control in game applications. Despite the wide usage of motion sensor units in various applications, we utilize an array of detached and low-cost controller units and an Oculus Rift DK2 to develop two VR games, for the first time. In one application, the user can control a spaceship movements by its hand movements. The other game is a first-person shooting game, in which an array of sensors are used for aiming and shooting purpose. This type of control provides the feeling of full immersion inside a VR environment. The developed sensor unit is a promising controller for a broad range of applications in virtual and augmented reality industry.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuEU
dc.description.sponsorshipEuropean Union (EU)
dc.description.sponsorshipH2020
dc.description.sponsorshipEuropean Research Council (ERC) European Union's Seventh Framework Program
dc.description.versionAuthor's final manuscript
dc.formatpdf
dc.identifier.doi10.1109/3DTV.2017.8280397
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR01522
dc.identifier.isbn9781538616352
dc.identifier.linkhttps://doi.org/10.1109/3DTV.2017.8280397
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85046358487
dc.identifier.urihttps://hdl.handle.net/20.500.14288/1814
dc.keywordsMotion sensor
dc.keywordsVirtual reality
dc.keywordsVR games
dc.keywordsOculus rift
dc.keywordsHead-mounted display
dc.languageEnglish
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.grantnoFP7/2007-2013
dc.relation.grantno340200
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/8085
dc.source2017 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)
dc.subjectEngineering
dc.titleWireless controller for interactive virtual reality games
dc.typeConference proceeding
dspace.entity.typePublication
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local.contributor.kuauthorUlusoy, Erdem
local.contributor.kuauthorKazempourradi, Seyedmahdi
local.contributor.kuauthorÜrey, Hakan
local.contributor.kuauthorÖztürk, Seyfettin Onurhan
local.contributor.kuauthorErdemli, Murat Berke
local.contributor.kuauthorGülerce, Burak
local.contributor.kuauthorYazıcı, Mahmut Sami
local.contributor.kuauthorÖzmen, Levent
local.contributor.kuauthorDağıdır, Can Hakan
local.contributor.kuauthorTuncer, Sidem Işıl
relation.isOrgUnitOfPublication21598063-a7c5-420d-91ba-0cc9b2db0ea0
relation.isOrgUnitOfPublication.latestForDiscovery21598063-a7c5-420d-91ba-0cc9b2db0ea0

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