Publication:
The comparability of consumers’ behavior in virtual reality and real life: a validation study of virtual reality based on a ranking task

dc.contributor.coauthorXu, Chengyan
dc.contributor.coauthorHartmann, Christina
dc.contributor.coauthorMenozzi, Marino
dc.contributor.coauthorSiegrist, Michael
dc.contributor.departmentGraduate School of Business
dc.contributor.kuauthorKaymaz, Yasemin Demir
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF BUSINESS
dc.date.accessioned2024-11-09T13:45:43Z
dc.date.issued2021
dc.description.abstractThe comparability or similarity of consumers' behavior in virtual reality (VR) and in real life (RL) is indispensable to successfully take advantage of VR technology in consumer behavior (CB) research. This study investigated the comparability of participants' behavior in a virtual environment and in RL to validate VR for data acquisition in CB research. Participants (N = 98) were randomly assigned to a RL condition or a VR condition in which the settings were chosen to mimic a RL environment as closely as possible. In both conditions, participants ranked 20 types of commercial breakfast cereal by their perceived healthiness from healthy to unhealthy. We observed that the perceived healthiness of the 20 cereals in the VR and RL conditions were highly correlated (r(s) = 0.91, p < .001, N = 20). The information-seeking behavior was not different between the two conditions, t (96) = - 1.11, p = .27. Furthermore, the attributes employed by the participants to evaluate the healthiness of the cereals did not vary between the two conditions. The presence level of the participants in the virtual environment was also examined. The results illustrate that the participants' behavior in the virtual environment and in the real world were comparable, which provides robust evidence for the validity of VR as a beneficial and promising tool for data acquisition in CB research.
dc.description.fulltextYES
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipSwiss National Science Foundation (SNSF), Project “Digital Lives”
dc.description.versionPublisher version
dc.description.volume87
dc.identifier.doi10.1016/j.foodqual.2020.104071
dc.identifier.eissn1873-6343
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR02400
dc.identifier.issn0950-3293
dc.identifier.quartileQ1
dc.identifier.scopus2-s2.0-85090132855
dc.identifier.urihttps://hdl.handle.net/20.500.14288/3645
dc.identifier.wos577089000010
dc.keywordsVirtual reality
dc.keywordsHealthiness evaluation
dc.keywordsConsumer behavior
dc.keywordsResearch tool validation
dc.keywordsFood ranking task
dc.language.isoeng
dc.publisherElsevier
dc.relation.grantno10DL11_183171/1
dc.relation.ispartofFood Quality and Preference
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/9036
dc.subjectFood science
dc.subjectTechnology
dc.titleThe comparability of consumers’ behavior in virtual reality and real life: a validation study of virtual reality based on a ranking task
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorKaymaz, Yasemin Demir
local.publication.orgunit1GRADUATE SCHOOL OF BUSINESS
local.publication.orgunit2Graduate School of Business
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