Publication:
Head mounted projection display and visual attention: visual attentional processing of head referenced static and dynamic displays while in motion and standing

dc.conference.dateMAY 07-12, 2016
dc.conference.locationSan Jose, CA
dc.conference.organizer34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD)
dc.contributor.coauthorSoomro, Shoaib
dc.contributor.coauthorDuyan, Yalçın
dc.contributor.coauthorOlcer, Selim
dc.contributor.coauthorBalcı, Fuat
dc.contributor.coauthorUrey, Hakan
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.facultymemberYes
dc.contributor.kuauthorGenç, Çağlar
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-10T00:02:19Z
dc.date.issued2016
dc.description.abstractThe Head Mounted Projection Display (HMPD) is a growing interest area in HCI. Although various aspects of HMPDs have been investigated, there is not enough information regarding the effect of HMPDs (i.e., head referenced static and dynamic displays while a user is in motion and standing) on visual attentional performance. For this purpose, we conducted a user study (N=18) with three experimental conditions (control, standing, walking) and two visual perceptual tasks (with dynamic and static displays). Significant differences between conditions were only found for the task with dynamic display; accuracy was lower in walking condition compared to the other two conditions. Our work contributes an empirical investigation of the effect of HMPDs on visual attentional performance by providing data-driven benchmarks for developing graphical user interface design guidelines for HMPDs.
dc.description.fulltextNo
dc.description.harvestedfromManual
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.peerreviewstatusN/A
dc.description.publisherscopeInternational
dc.description.readpublishN/A
dc.description.sponsoredbyTubitakEuN/A
dc.description.studentonlypublicationNo
dc.description.studentpublicationYes
dc.description.versionN/A
dc.identifier.WoSQuartileN/A
dc.identifier.doi10.1145/2858036.2858449
dc.identifier.embargoN/A
dc.identifier.isbn9781450333627
dc.identifier.scopus2-s2.0-85014997139
dc.identifier.urihttps://doi.org/10.1145/2858036.2858449
dc.identifier.urihttps://hdl.handle.net/20.500.14288/16126
dc.identifier.wos000380532901054
dc.keywordsHead Mounted Projection Display
dc.keywordsHMPD
dc.keywordsHead Mounted Display
dc.keywordsHMD
dc.keywordsVisual Attention
dc.keywordsMixed Reality
dc.keywordsGraphical user interface
dc.keywordsGUI
dc.keywordsBody mounted projection isplay
dc.keywordsWearable
dc.keywordsPico-projector
dc.keywordsMobile projector
dc.keywordsHuman
dc.keywordsFactors
dc.keywordsErgonomics
dc.language.isoeng
dc.publisherAssociation for Computing Machinery
dc.relation.affiliationKoç University
dc.relation.collectionKoç University Institutional Repository
dc.relation.ispartof34th Annual CHI Conference on Human Factors in Computing Systems (CHI 2016)
dc.relation.openaccessN/A
dc.rightsN/A
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.subjectEngineering
dc.subjectSoftware engineering
dc.subjectTheory methods
dc.titleHead mounted projection display and visual attention: visual attentional processing of head referenced static and dynamic displays while in motion and standing
dc.typeConference Proceeding
dspace.entity.typePublication
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