Publication:
Head mounted projection display and visual attention: visual attentional processing of head referenced static and dynamic displays while in motion and standing

dc.contributor.coauthorSoomro, Shoaib
dc.contributor.coauthorDuyan, Yalçın
dc.contributor.coauthorOlcer, Selim
dc.contributor.coauthorBalcı, Fuat
dc.contributor.coauthorUrey, Hakan
dc.contributor.departmentN/A
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.kuauthorGenç, Çağlar
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterN/A
dc.contributor.researchcenterResearch Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.yokidN/A
dc.contributor.yokid12532
dc.date.accessioned2024-11-10T00:02:19Z
dc.date.issued2016
dc.description.abstractThe Head Mounted Projection Display (HMPD) is a growing interest area in HCI. Although various aspects of HMPDs have been investigated, there is not enough information regarding the effect of HMPDs (i.e., head referenced static and dynamic displays while a user is in motion and standing) on visual attentional performance. For this purpose, we conducted a user study (N=18) with three experimental conditions (control, standing, walking) and two visual perceptual tasks (with dynamic and static displays). Significant differences between conditions were only found for the task with dynamic display; accuracy was lower in walking condition compared to the other two conditions. Our work contributes an empirical investigation of the effect of HMPDs on visual attentional performance by providing data-driven benchmarks for developing graphical user interface design guidelines for HMPDs.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.identifier.doi10.1145/2858036.2858449
dc.identifier.isbn978-1-4503-3362-7
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85014997139
dc.identifier.urihttp://dx.doi.org/10.1145/2858036.2858449
dc.identifier.urihttps://hdl.handle.net/20.500.14288/16126
dc.identifier.wos380532901054
dc.keywordsHead Mounted Projection Display
dc.keywordsHMPD
dc.keywordsHead Mounted Display
dc.keywordsHMD
dc.keywordsVisual Attention
dc.keywordsMixed Reality
dc.keywordsGraphical user interface
dc.keywordsGUI
dc.keywordsBody mounted projection isplay
dc.keywordsWearable
dc.keywordsPico-projector
dc.keywordsMobile projector
dc.keywordsHuman
dc.keywordsFactors
dc.keywordsErgonomics
dc.languageEnglish
dc.publisherAssociation for Computing Machinery (ACM)
dc.source34th Annual Chi Conference on Human Factors in Computing Systems, Chi 2016
dc.subjectComputer science
dc.subjectArtificial intelligence
dc.subjectEngineering
dc.subjectSoftware engineering
dc.subjectTheory methods
dc.titleHead mounted projection display and visual attention: visual attentional processing of head referenced static and dynamic displays while in motion and standing
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-8156-8495
local.contributor.authorid0000-0002-4410-3955
local.contributor.kuauthorGenç, Çağlar
local.contributor.kuauthorÖzcan, Oğuzhan
relation.isOrgUnitOfPublication483fa792-2b89-4020-9073-eb4f497ee3fd
relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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