Publication:
Distributed landmark placement in P2P networks

dc.contributor.departmentDepartment of Computer Engineering
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.kuauthorAkgün, Barış
dc.contributor.kuauthorBoshrooyeh, Sanaz Taheri
dc.contributor.kuauthorÖzkasap, Öznur
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.date.accessioned2024-11-09T23:28:44Z
dc.date.issued2018
dc.description.abstractPeer-to-peer (P2P) paradigm is a promising way to provide services to the masses for a very low cost, and hence, P2P services have been gaining significant attention. Since P2P services usually operate over their users' resources, without using central servers, their performance is becoming of interest to researchers. Several existing solutions rely on supernodes, called landmarks, to enhance system performance. The landmarks are placed manually based on the density and the distribution of the nodes in the corresponding P2P network, and landmark locations are presumed to be determined before system setup. However, this assumption is not realistic since, in a P2P system, no global view about the peers' locations exists. Hence, the best landmark locations would not be known a priori. We propose a family of distributed landmark placement algorithms, called DLP, to address this issue. We implement four versions of the DLP family and evaluate their landmark placements in a simulation environment. We define two performance metrics to assess their performance as compared to manually placed landmarks. Our results show that the DLP algorithms can generate landmark locations that are on par with the manual placement and significantly reduce the landmark-to-peer latencies.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipAselsan
dc.description.sponsorshipet al.
dc.description.sponsorshipHuawei
dc.description.sponsorshipIEEE Signal Processing Society
dc.description.sponsorshipIEEE Turkey Section
dc.description.sponsorshipNetas
dc.identifier.doi10.1109/SIU.2018.8404781
dc.identifier.isbn9781-5386-1501-0
dc.identifier.scopus2-s2.0-85050809800
dc.identifier.urihttps://doi.org/10.1109/SIU.2018.8404781
dc.identifier.urihttps://hdl.handle.net/20.500.14288/11943
dc.identifier.wos511448500634
dc.keywordsDHT
dc.keywordsDistributed algorithms
dc.keywordsIdentifier
dc.keywordsLandmark placement
dc.keywordsP2P
dc.keywordsSkip Graph Distributed computer systems
dc.keywordsLocation
dc.keywordsParallel algorithms
dc.keywordsSignal processing
dc.keywordsCentral servers
dc.keywordsIdentifier
dc.keywordsLandmark locations
dc.keywordsLandmark placement
dc.keywordsPeer-to-peer paradigm
dc.keywordsPerformance metrics
dc.keywordsSimulation environment
dc.keywordsSkip-graphs
dc.keywordsPeer to peer networks
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.relation.ispartof26th IEEE Signal Processing and Communications Applications Conference, SIU 2018
dc.subjectEngineering
dc.subjectElectrical electronic engineering
dc.subjectTelecommunications
dc.titleDistributed landmark placement in P2P networks
dc.typeConference Proceeding
dspace.entity.typePublication
local.contributor.kuauthorBoshrooyeh, Sanaz Taheri
local.contributor.kuauthorÖzkasap, Öznur
local.contributor.kuauthorAkgün, Barış
local.publication.orgunit1GRADUATE SCHOOL OF SCIENCES AND ENGINEERING
local.publication.orgunit1College of Engineering
local.publication.orgunit2Department of Computer Engineering
local.publication.orgunit2Graduate School of Sciences and Engineering
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