Publication:
The effect of a biofeedback-based virtual reality game on pain, fear and anxiety levels during port catheter needle insertion in pediatric oncology patients: a randomized controlled study

dc.contributor.coauthorBayram, Cengiz
dc.contributor.kuauthorUmaç, Eyşan Hanzade
dc.contributor.kuauthorSemerci, Remziye
dc.contributor.schoolcollegeinstituteGraduate School of Health Sciences
dc.contributor.schoolcollegeinstituteSchool of Nursing
dc.date.accessioned2024-12-29T09:37:21Z
dc.date.issued2024
dc.description.abstractPurpose: It is essential to control pain, fear, and anxiety related to medical procedures to improve the well-being of the child and family trying to cope with the disease process. This study investigated the impact of the biofeedback-based virtual reality game (BioVirtualPed) on pain, fear, and anxiety levels during port needle insertion in pediatric oncology patients (POPs). Methods: This randomized controlled study was conducted at a hospital between August and December 2023 involving 62 POPs aged 6-12 and their mothers. The intervention group wore a virtual reality headset and a respiratory sensor during the procedure. Data were collected using the Descriptive Information Form, Wong-Baker Pain Assessment Scale, Child Fear Scale, Children's State Anxiety, Satisfaction Scoring-Visual Analog Scale, and ADXL354 Sensor. Statistical analysis was performed using IBM SPSS for Windows Version 24.0. Results: The intervention group showed lower mean pain scores than the control group (p < 0.001). There was no difference in pre-procedure fear and anxiety scores between groups (p > 0.05 and p > 0.05, respectively). Post-procedure fear and anxiety scores were lower in the intervention group (p < 0.001 and p < 0.001, respectively). The intervention group's mean respiratory rates were lower (p < 0.001), and their satisfaction scores were higher (p < 0.001). Agreements between POPs and mothers on pain, fear, and anxiety scores were good and excellent across groups (p < 0.001). Conclusions: The BioVirtualPed reduced procedure-related pain, anxiety, and fear, increased care satisfaction, and had a positive effect on the mean respiratory rate, hence it shows promising results, but these findings need further comfirmation.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.indexedbyPubMed
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuTÜBİTAK
dc.description.sponsorsWe would like to thank all the pediatric oncology patients who participated in the study, their mothers, and the healthcare professionals working at Bas aks ehir Cam and Sakura City Hospital Pediatric Hematology-Oncology Clinic-2 for their support. Additionally, we acknowledge the funding support provided by EONS and TUBITAK.
dc.description.volume70
dc.identifier.doi10.1016/j.ejon.2024.102621
dc.identifier.eissn1532-2122
dc.identifier.issn1462-3889
dc.identifier.quartileQ1
dc.identifier.scopus2-s2.0-85193797288
dc.identifier.urihttps://doi.org/10.1016/j.ejon.2024.102621
dc.identifier.urihttps://hdl.handle.net/20.500.14288/22342
dc.identifier.wos1247147700001
dc.keywordsAnxiety
dc.keywordsBiofeedback
dc.keywordsPsychology
dc.keywordsChild
dc.keywordsFear
dc.keywordsFemale
dc.keywordsHumans
dc.keywordsMale
dc.keywordsNeoplasms
dc.keywordsPain
dc.keywordsPain management
dc.keywordsPain measurement
dc.keywordsVideo games
dc.keywordsVirtual reality
dc.languageen
dc.publisherELSEVIER SCI LTD
dc.sourceEuropean Journal of Oncology Nursing
dc.subjectOncology
dc.subjectNursing
dc.titleThe effect of a biofeedback-based virtual reality game on pain, fear and anxiety levels during port catheter needle insertion in pediatric oncology patients: a randomized controlled study
dc.typeJournal article
dspace.entity.typePublication
local.contributor.kuauthorUmaç, Eyşan Hanzade
local.contributor.kuauthorSemerci, Remziye

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