Publication:
Visual acuity response when using the 3D head-up display in the presence of an accommodation-convergence conflict

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.kuauthorSoomro, Shoaib Rehman
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Electrical and Electronics Engineering
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.yokid8579
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T11:45:38Z
dc.date.issued2019
dc.description.abstractVisual discomfort and fatigue due to accommodation-convergence (AC) conflict in stereoscopic displays has been widely reported, but little is known about its impact on visual acuity, particularly when automotive three-dimensional (3D) head-up displays (HUDs) are involved. This paper presents a study on the visual acuity response when an indigenously developed 75% transparent retroreflective screen is used as a windshield 3D HUD. The simulated optical collimation technique was used to provide the virtual content at a farther depth (i.e. on the road while driving). Two user test experiments were performed. The first test was performed under the see-through condition, where the real scene (i.e. roadside view) was perceived through the 3D HUD, while the second test was performed under the simulated collimation condition, where a stereo-collimated virtual content was projected on the HUD at a farther depth. The results showed a slightly declining trend (from 20/20 to 20/25) in visual acuity response when the HUD screen was placed between the viewer and the scene. An inverse relation between the amount of AC conflict and visual acuity was observed under the simulated collimation condition. The >100 cm user-to-screen distance was found to be comfortable, providing the highest acuity response.
dc.description.fulltextYES
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.issue2
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuEU
dc.description.sponsorshipEuropean Union (European Union)
dc.description.sponsorshipHorizon 2020
dc.description.sponsorshipEuropean Research Council (ERC)
dc.description.sponsorshipEuropean Union's Seventh Framework Program (FP7/2007-2013)
dc.description.versionPublisher version
dc.description.volume21
dc.formatpdf
dc.identifier.doi10.1080/15980316.2019.1697766
dc.identifier.eissn2158-1606
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR02031
dc.identifier.issn1598-0316
dc.identifier.linkhttps://doi.org/10.1080/15980316.2019.1697766
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85076410483
dc.identifier.urihttps://hdl.handle.net/20.500.14288/482
dc.identifier.wos502652700001
dc.keywordsHead-up display
dc.keywordsWindshield screens
dc.keywordsVisual acuity
dc.keywordsTransparent screens
dc.keywordsAC conflict
dc.languageEnglish
dc.publisherTaylor _ Francis
dc.relation.grantno340200
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/8624
dc.sourceJournal of Information Display
dc.subjectMaterials science, multidisciplinary
dc.titleVisual acuity response when using the 3D head-up display in the presence of an accommodation-convergence conflict
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.authorid0000-0002-2031-7967
local.contributor.authoridN/A
local.contributor.kuauthorÜrey, Hakan
local.contributor.kuauthorSoomro, Shoaib Rehman
relation.isOrgUnitOfPublication21598063-a7c5-420d-91ba-0cc9b2db0ea0
relation.isOrgUnitOfPublication.latestForDiscovery21598063-a7c5-420d-91ba-0cc9b2db0ea0

Files

Original bundle

Now showing 1 - 1 of 1
Thumbnail Image
Name:
8624.pdf
Size:
2.14 MB
Format:
Adobe Portable Document Format