Publication:
Children in 2077: designing children's technologies in the age of transhumanism

dc.contributor.coauthorBuruk, Oğuz
dc.contributor.coauthorBaykal, Gökçe Elif
dc.contributor.coauthorAcar, Selçuk
dc.contributor.coauthorAkduman, Güler
dc.contributor.coauthorBaytaş, Mehmet Aydın
dc.contributor.coauthorBest, Joe
dc.contributor.coauthorKocaballı, A. Baki
dc.contributor.coauthorLaato, Samuli
dc.contributor.coauthorMota, Cássia
dc.contributor.coauthorPapangelis, Konstantinos
dc.contributor.coauthorRaftopoulos, Marigo
dc.contributor.coauthorRamchurn, Richard
dc.contributor.coauthorSádaba, Juan
dc.contributor.coauthorThibault, Mattia
dc.contributor.coauthorWolff, Annika
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentDepartment of Psychology
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.departmentN/A
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorGöksun, Tilbe
dc.contributor.kuauthorCoşkun, Aykut
dc.contributor.kuauthorBeşevli, Ceylan
dc.contributor.kuauthorGenç, Hüseyin Uğur
dc.contributor.kuauthorYıldız, Mert
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileFaculty Member
dc.contributor.kuprofileResearcher
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofilePhD Student
dc.contributor.otherDepartment of Psychology
dc.contributor.otherDepartment of Media and Visual Arts
dc.contributor.researchcenterResearch Center for Creative Industries (KUAR) / KU Arçelik Yaratıcı Endüstriler Uygulama ve Araştırma Merkezi (KUAR)
dc.contributor.researchcenterN/A
dc.contributor.researchcenterN/A
dc.contributor.researchcenterN/A
dc.contributor.researchcenterN/A
dc.contributor.researchcenterN/A
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGraduate School of Social Sciences and Humanities
dc.contributor.yokid12532
dc.contributor.yokid47278
dc.contributor.yokid165306
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.contributor.yokidN/A
dc.date.accessioned2024-11-09T23:46:02Z
dc.date.issued2020
dc.description.abstractWhat for and how will we design children's technologies in the transhumanism age, and what stance will we take as designers? This paper aims to answer this question with 13 fictional abstracts from sixteen authors of different countries, institutions and disciplines. Transhumanist thinking envisions enhancing human body and mind by blending human biology with technological augmentations. Fundamentally, it seeks to improve the human species, yet the impacts of such movement are unknown and the implications on children's lives and technologies were not explored deeply. In an age, where technologies such as under-skin chips or brain-machine interfaces can clearly be defined as transhumanist, our aim is to reveal probable pitfalls and benefits of those technologies on children's lives by using the power of design fiction. Thus, main contribution of this paper is to create diverse presentation of provocative research ideas that will foster the discussion on the transhumanist technologies impacting the lives of children in the future.
dc.description.indexedbyWoS
dc.description.indexedbyScopus
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.identifier.doi10.1145/3334480.3381821
dc.identifier.isbn9781-4503-6819-3
dc.identifier.linkhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85090219747&doi=10.1145%2f3334480.3381821&partnerID=40&md5=29082b7b935dc9595dbdf401e21a9709
dc.identifier.scopus2-s2.0-85090219747
dc.identifier.urihttps://dx.doi.org/10.1145/3334480.3381821
dc.identifier.urihttps://hdl.handle.net/20.500.14288/13909
dc.keywordsAugmented human
dc.keywordsBrain-machine interface
dc.keywordsChildren
dc.keywordsCyborg
dc.keywordsDesign fiction
dc.keywordsInteraction design
dc.keywordsPosthumanism
dc.keywordsSpeculation
dc.keywordsTranshumanism
dc.keywordsWearables Blending
dc.keywordsBrain computer interface
dc.keywordsHuman engineering
dc.keywordsBrain machine interface
dc.keywordsChildren's technology
dc.keywordsDesign fictions
dc.keywordsHuman biology
dc.keywordsHuman bodies
dc.keywordsHuman species
dc.keywordsTranshumanism
dc.keywordsAbstracting
dc.languageEnglish
dc.publisherACM SIGCHI
dc.sourceConference on Human Factors in Computing Systems - Proceedings
dc.subjectComputer science
dc.subjectCybernetics
dc.titleChildren in 2077: designing children's technologies in the age of transhumanism
dc.typeConference proceeding
dspace.entity.typePublication
local.contributor.authorid0000-0002-4410-3955
local.contributor.authorid0000-0002-0190-7988
local.contributor.authorid0000-0002-0859-585X
local.contributor.authorid0000-0002-4967-4394
local.contributor.authorid0000-0002-9950-4588
local.contributor.authoridN/A
local.contributor.kuauthorÖzcan, Oğuzhan
local.contributor.kuauthorGöksun, Tilbe
local.contributor.kuauthorCoşkun, Aykut
local.contributor.kuauthorBeşevli, Ceylan
local.contributor.kuauthorGenç, Hüseyin Uğur
local.contributor.kuauthorYıldız, Mert
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relation.isOrgUnitOfPublication.latestForDiscovery483fa792-2b89-4020-9073-eb4f497ee3fd

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