Publication:
Head-mounted mixed reality projection display for games production and entertainment

dc.contributor.coauthorKade, Daniel
dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.departmentDepartment of Media and Visual Arts
dc.contributor.departmentGraduate School of Sciences and Engineering
dc.contributor.departmentKUAR (KU Arçelik Research Center for Creative Industries)
dc.contributor.kuauthorAkşit, Kaan
dc.contributor.kuauthorÖzcan, Oğuzhan
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.schoolcollegeinstituteCollege of Engineering
dc.contributor.schoolcollegeinstituteCollege of Social Sciences and Humanities
dc.contributor.schoolcollegeinstituteGRADUATE SCHOOL OF SCIENCES AND ENGINEERING
dc.contributor.schoolcollegeinstituteResearch Center
dc.date.accessioned2024-11-09T23:34:56Z
dc.date.issued2015
dc.description.abstractThis research presents a mixed reality (MR) application that is designed to be usable during a motion capture shoot and supports actors with their task to perform. Through our application, we allow seeing and exploring a digital environment without occluding an actor's field of vision. A prototype was built by combining a retroreflective screen covering surrounding walls and a headband consisting of a laser scanning projector with a smartphone. Built-in sensors of a smartphone provide navigation capabilities in the digital world. The presented system was demonstrated in an initially published paper. Here, we extend these research results with our advances and discuss the potential use of our prototype in gaming and entertainment applications. To explore this potential use case, we built a gaming application using our MR prototype and tested it with 45 participants. In these tests, we use head movements as rather unconventional game controls. According to the performed user tests and their feedback, our prototype shows a potential to be used for gaming applications as well. Therefore, our MR prototype could become of special interest because the prototype is lightweight, allows for freedom of movement and is a low-cost, stand-alone mobile system. Moreover, the prototype also allows for 3D vision by mounting additional hardware.
dc.description.indexedbyWOS
dc.description.indexedbyScopus
dc.description.issue45019
dc.description.openaccessNO
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuN/A
dc.description.sponsorshipKKS Stiftelsen
dc.description.sponsorshipScientific and Technological Research Council of Turkey (TUBITAK) [111E183] on behalf of Malardalen University, we would like to thank KKS Stiftelsen for their support of the Industrial Research School, ITS-EASY. on behalf of Koc University, we would like to thank the Scientific and Technological Research Council of Turkey (TUBITAK) with their support in Project No. 111E183.
dc.description.volume19
dc.identifier.doi10.1007/s00779-015-0847-y
dc.identifier.eissn1617-4917
dc.identifier.issn1617-4909
dc.identifier.quartileQ2
dc.identifier.scopus2-s2.0-84943349415
dc.identifier.urihttps://doi.org/10.1007/s00779-015-0847-y
dc.identifier.urihttps://hdl.handle.net/20.500.14288/12441
dc.identifier.wos357471100003
dc.keywordsHead-mounted projection display
dc.keywordsMixed reality
dc.keywordsMotion capture
dc.keywordsLaser projector
dc.keywordsImmersive environments
dc.keywordsGames production
dc.language.isoeng
dc.publisherSpringer London Ltd
dc.relation.ispartofPersonal and Ubiquitous Computing
dc.subjectComputer science, information systems
dc.subjectTelecommunications
dc.titleHead-mounted mixed reality projection display for games production and entertainment
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.kuauthorAkşit, Kaan
local.contributor.kuauthorÜrey, Hakan
local.contributor.kuauthorÖzcan, Oğuzhan
local.publication.orgunit1GRADUATE SCHOOL OF SCIENCES AND ENGINEERING
local.publication.orgunit1College of Engineering
local.publication.orgunit1College of Social Sciences and Humanities
local.publication.orgunit1Research Center
local.publication.orgunit2Department of Electrical and Electronics Engineering
local.publication.orgunit2Department of Media and Visual Arts
local.publication.orgunit2KUAR (KU Arçelik Research Center for Creative Industries)
local.publication.orgunit2Graduate School of Sciences and Engineering
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