Publication:
Full-color computational holographic near-eye display

dc.contributor.departmentDepartment of Electrical and Electronics Engineering
dc.contributor.kuauthorKazempourradi, Seyedmahdi
dc.contributor.kuauthorUlusoy, Erdem
dc.contributor.kuauthorÜrey, Hakan
dc.contributor.kuprofilePhD Student
dc.contributor.kuprofileFaculty Member
dc.contributor.otherDepartment of Electrical and Electronics Engineering
dc.contributor.schoolcollegeinstituteGraduate School of Sciences and Engineering
dc.contributor.yokidN/A
dc.contributor.yokid111927
dc.contributor.yokid8579
dc.date.accessioned2024-11-09T12:41:58Z
dc.date.issued2019
dc.description.abstractNear-eye displays (NEDs) are an excellent candidate for the future of augmented reality. Conventional micro-display based NED designs mostly provide stereoscopic 3D experience, which leads to visual discomfort due to vergence-accommodation conflict. Computational holographic near-eye displays (HNEDs) can simultaneously provide wide FOV, retinal resolution, attractive form-factor, and natural depth cues including accommodation. In HNEDs, computer-generated holograms (CGHs) are displayed on a spatial light modulators (SLMs). We propose a CGH computation algorithm that applies to arbitrary paraxial optical architectures; where the SLM illumination beam can be collimated, converging or diverging, and the SLM image as seen by the eye box plane may form at an arbitrary location, and can be virtual or real. Our CGH computation procedure eliminates speckle noise, which is observed in all other laser-based displays, and chromatic aberrations resulting from the light sources and the optics. Our proof-of-concept experiments demonstrate that HNEDs with simple optical architectures can deliver natural 3D images within a wide FOV (70 degrees) at retinal resolution (30 cycles-per-degree), exceeding 4000 resolvable pixels on a line using a printed binary mask. With the advances in SLM technology, HNEDs can realize the ultimate personalized display, meeting the demand of emerging augmented and virtual reality applications.
dc.description.fulltextYES
dc.description.indexedbyScopus
dc.description.issue2
dc.description.openaccessYES
dc.description.publisherscopeInternational
dc.description.sponsoredbyTubitakEuEU
dc.description.sponsorshipEuropean Research Council (ERC) under the Seventh Framework Programme
dc.description.sponsorshipERC advanced grant agreement (Wear3D)
dc.description.sponsorshipEuropean Union (European Union)
dc.description.sponsorshipHorizon 2020
dc.description.versionPublisher version
dc.description.volume20
dc.formatpdf
dc.identifier.doi10.1080/15980316.2019.1606859
dc.identifier.embargoNO
dc.identifier.filenameinventorynoIR01546
dc.identifier.issn1598-0316
dc.identifier.linkhttps://doi.org/10.1080/15980316.2019.1606859
dc.identifier.quartileN/A
dc.identifier.scopus2-s2.0-85065334245
dc.identifier.urihttps://hdl.handle.net/20.500.14288/2283
dc.keywordsAugmented reality
dc.keywordsComputer-generated holography
dc.keywordsHolographic display
dc.keywordsNear-eye display
dc.languageEnglish
dc.publisherTaylor _ Francis
dc.relation.grantnoFP7/2007-2013
dc.relation.grantno340200
dc.relation.urihttp://cdm21054.contentdm.oclc.org/cdm/ref/collection/IR/id/8126
dc.sourceJournal of Information Display
dc.subjectOptics
dc.titleFull-color computational holographic near-eye display
dc.typeJournal Article
dspace.entity.typePublication
local.contributor.authoridN/A
local.contributor.authoridN/A
local.contributor.authorid0000-0002-2031-7967
local.contributor.kuauthorKazempourradi, Seyedmahdi
local.contributor.kuauthorUlusoy, Erdem
local.contributor.kuauthorÜrey, Hakan
relation.isOrgUnitOfPublication21598063-a7c5-420d-91ba-0cc9b2db0ea0
relation.isOrgUnitOfPublication.latestForDiscovery21598063-a7c5-420d-91ba-0cc9b2db0ea0

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