Publication: Automatic construction of 3D animatable facial avatars
dc.contributor.coauthor | Gao, Yujian | |
dc.contributor.coauthor | Zhao, Qinping | |
dc.contributor.coauthor | Hao, Aimin | |
dc.contributor.coauthor | Dodgson, Neil A. | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.department | Department of Computer Engineering | |
dc.contributor.kuauthor | Sezgin, Tevfik Metin | |
dc.contributor.kuprofile | Faculty Member | |
dc.contributor.schoolcollegeinstitute | College of Engineering | |
dc.contributor.yokid | 18632 | |
dc.date.accessioned | 2024-11-09T22:57:05Z | |
dc.date.issued | 2010 | |
dc.description.abstract | Rigging for facial animation is an important but time-consuming task, which generally requires experienced artists with knowledge of facial anatomy. In this paper, we investigate whether it is possible to produce a good animatable avatar automatically, given only a 3D static triangle mesh of the head. An automatic mechanism is devised for constructing multi-layer animatable facial avatars for unseen faces. We evaluate our technique with a variety of models, and give a quantitative analysis of the constructed results. We also designed and conducted a user study for evaluating the perceived quality of the generated expressive animations. The results demonstrate that our method is an appropriate tool for naive users to customize their personal 3D avatars. | |
dc.description.indexedby | WoS | |
dc.description.issue | 45019 | |
dc.description.openaccess | NO | |
dc.description.publisherscope | International | |
dc.description.sponsoredbyTubitakEu | N/A | |
dc.description.volume | 21 | |
dc.identifier.doi | 10.1002/cav.340 | |
dc.identifier.eissn | 1546-427X | |
dc.identifier.issn | 1546-4261 | |
dc.identifier.quartile | Q4 | |
dc.identifier.uri | http://dx.doi.org/10.1002/cav.340 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14288/7476 | |
dc.identifier.wos | 280135400021 | |
dc.keywords | Facial animation | |
dc.keywords | Avatar | |
dc.keywords | Multi-layer model | |
dc.keywords | Landmark detection | |
dc.keywords | Rigging | |
dc.language | English | |
dc.publisher | Wiley | |
dc.source | Computer Animation and Virtual Worlds | |
dc.subject | Computer science, software engineering | |
dc.title | Automatic construction of 3D animatable facial avatars | |
dc.type | Conference proceeding | |
dspace.entity.type | Publication | |
local.contributor.authorid | 0000-0002-1524-1646 | |
local.contributor.kuauthor | Sezgin, Tevfik Metin | |
relation.isOrgUnitOfPublication | 89352e43-bf09-4ef4-82f6-6f9d0174ebae | |
relation.isOrgUnitOfPublication.latestForDiscovery | 89352e43-bf09-4ef4-82f6-6f9d0174ebae |